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Optimize collision queries with spatial grid and improve movement CCD
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9 changed files with 627 additions and 15 deletions
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@ -94,6 +94,8 @@ private:
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static constexpr float PIVOT_HEIGHT = 1.8f; // Pivot at head height
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static constexpr float CAM_SPHERE_RADIUS = 0.32f; // Keep camera farther from geometry to avoid clipping-through surfaces
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static constexpr float CAM_EPSILON = 0.22f; // Extra wall offset to avoid near-plane clipping artifacts
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static constexpr float COLLISION_FOCUS_RADIUS_THIRD_PERSON = 90.0f;
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static constexpr float COLLISION_FOCUS_RADIUS_FREE_FLY = 70.0f;
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static constexpr float MIN_PITCH = -88.0f; // Look almost straight down
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static constexpr float MAX_PITCH = 35.0f; // Limited upward look
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glm::vec3* followTarget = nullptr;
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