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Optimize collision queries with spatial grid and improve movement CCD
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a3f351f395
commit
baca09828e
9 changed files with 627 additions and 15 deletions
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@ -11,6 +11,7 @@
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#include "rendering/weather.hpp"
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#include "rendering/character_renderer.hpp"
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#include "rendering/wmo_renderer.hpp"
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#include "rendering/m2_renderer.hpp"
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#include "rendering/camera.hpp"
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#include <imgui.h>
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#include <algorithm>
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@ -153,6 +154,28 @@ void PerformanceHUD::render(const Renderer* renderer, const Camera* camera) {
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ImGui::Text("Max: %.1f", maxFPS);
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ImGui::Text("Frame: %.2f ms", frameTime * 1000.0f);
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ImGui::Spacing();
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ImGui::TextColored(ImVec4(0.9f, 0.8f, 0.6f, 1.0f), "CPU TIMINGS (ms)");
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ImGui::Text("Update: %.2f (Camera: %.2f)", renderer->getLastUpdateMs(), renderer->getLastCameraUpdateMs());
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ImGui::Text("Render: %.2f (Terrain: %.2f, WMO: %.2f, M2: %.2f)",
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renderer->getLastRenderMs(),
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renderer->getLastTerrainRenderMs(),
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renderer->getLastWMORenderMs(),
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renderer->getLastM2RenderMs());
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auto* wmoRenderer = renderer->getWMORenderer();
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auto* m2Renderer = renderer->getM2Renderer();
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if (wmoRenderer || m2Renderer) {
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ImGui::Text("Collision queries:");
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if (wmoRenderer) {
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ImGui::Text(" WMO: %.2f ms (%u calls)",
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wmoRenderer->getQueryTimeMs(), wmoRenderer->getQueryCallCount());
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}
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if (m2Renderer) {
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ImGui::Text(" M2: %.2f ms (%u calls)",
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m2Renderer->getQueryTimeMs(), m2Renderer->getQueryCallCount());
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}
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}
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// Frame time graph
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if (!frameTimeHistory.empty()) {
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std::vector<float> frameTimesMs;
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