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Add FSR3 Generic API path and harden runtime diagnostics
- AmdFsr3Runtime now probes both the legacy ffxFsr3* API and the newer generic ffxCreateContext/ffxDispatch API; selects whichever the loaded runtime library exports (GenericApi takes priority fallback) - Generic API path implements full upscale + frame-generation context creation, configure, dispatch, and destroy lifecycle - dlopen error captured and surfaced in lastError_ on Linux so runtime initialization failures are actionable - FSR3 runtime init failure log now includes path kind, error string, and loaded library path for easier debugging - tools/generate_ffx_sdk_vk_permutations.sh added: auto-bootstraps missing VK permutation headers; DXC auto-downloaded on Linux/Windows MSYS2; macOS reads from PATH (CI installs via brew dxc) - CMakeLists: add upscalers/include to probe include dirs, invoke permutation script before SDK build, scope FFX pragma/ODR warning suppressions to affected TUs, add runtime-copy dependency on wowee - UI labels updated from "FSR2" → "FSR3" in settings, tuning panel, performance HUD, and combo boxes - CI macOS job now installs dxc via Homebrew for permutation codegen
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11 changed files with 537 additions and 16 deletions
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@ -278,6 +278,7 @@ make -j$(nproc)
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- All build jobs are AMD-FSR2-only (`WOWEE_ENABLE_AMD_FSR2=ON`) and explicitly build `wowee_fsr2_amd_vk`
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- Each job clones AMD's FSR2 SDK and FidelityFX-SDK (`Kelsidavis/FidelityFX-SDK`, `main` by default)
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- Linux CI validates FidelityFX-SDK Kits framegen headers
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- FSR3 Path A runtime build auto-bootstraps missing VK permutation headers via `tools/generate_ffx_sdk_vk_permutations.sh`
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- CI builds `wowee_fsr3_framegen_amd_vk_probe` when that target is generated for the detected SDK layout
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- If FSR2 generated Vulkan permutation headers are absent upstream, WoWee bootstraps them from `third_party/fsr2_vk_permutations`
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- Container build via `container/build-in-container.sh` (Podman)
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