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Add FSR3 Generic API path and harden runtime diagnostics
- AmdFsr3Runtime now probes both the legacy ffxFsr3* API and the newer generic ffxCreateContext/ffxDispatch API; selects whichever the loaded runtime library exports (GenericApi takes priority fallback) - Generic API path implements full upscale + frame-generation context creation, configure, dispatch, and destroy lifecycle - dlopen error captured and surfaced in lastError_ on Linux so runtime initialization failures are actionable - FSR3 runtime init failure log now includes path kind, error string, and loaded library path for easier debugging - tools/generate_ffx_sdk_vk_permutations.sh added: auto-bootstraps missing VK permutation headers; DXC auto-downloaded on Linux/Windows MSYS2; macOS reads from PATH (CI installs via brew dxc) - CMakeLists: add upscalers/include to probe include dirs, invoke permutation script before SDK build, scope FFX pragma/ODR warning suppressions to affected TUs, add runtime-copy dependency on wowee - UI labels updated from "FSR2" → "FSR3" in settings, tuning panel, performance HUD, and combo boxes - CI macOS job now installs dxc via Homebrew for permutation codegen
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11 changed files with 537 additions and 16 deletions
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@ -201,7 +201,7 @@ void PerformanceHUD::render(const Renderer* renderer, const Camera* camera) {
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}
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}
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if (renderer->isFSR2Enabled()) {
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ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "FSR 2.2: ON");
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ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "FSR 3 Upscale: ON");
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ImGui::Text(" JitterSign=%.2f", renderer->getFSR2JitterSign());
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const bool fgEnabled = renderer->isAmdFsr3FramegenEnabled();
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const bool fgReady = renderer->isAmdFsr3FramegenRuntimeReady();
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