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Add FSR3 Generic API path and harden runtime diagnostics
- AmdFsr3Runtime now probes both the legacy ffxFsr3* API and the newer generic ffxCreateContext/ffxDispatch API; selects whichever the loaded runtime library exports (GenericApi takes priority fallback) - Generic API path implements full upscale + frame-generation context creation, configure, dispatch, and destroy lifecycle - dlopen error captured and surfaced in lastError_ on Linux so runtime initialization failures are actionable - FSR3 runtime init failure log now includes path kind, error string, and loaded library path for easier debugging - tools/generate_ffx_sdk_vk_permutations.sh added: auto-bootstraps missing VK permutation headers; DXC auto-downloaded on Linux/Windows MSYS2; macOS reads from PATH (CI installs via brew dxc) - CMakeLists: add upscalers/include to probe include dirs, invoke permutation script before SDK build, scope FFX pragma/ODR warning suppressions to affected TUs, add runtime-copy dependency on wowee - UI labels updated from "FSR2" → "FSR3" in settings, tuning panel, performance HUD, and combo boxes - CI macOS job now installs dxc via Homebrew for permutation codegen
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11 changed files with 537 additions and 16 deletions
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@ -3899,7 +3899,9 @@ bool Renderer::initFSR2Resources() {
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fsr2_.amdFsr3RuntimePath = "Path C";
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fsr2_.amdFsr3RuntimeLastError = fsr2_.amdFsr3Runtime->lastError();
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LOG_WARNING("FSR3 framegen toggle is enabled, but runtime initialization failed. ",
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"Set WOWEE_FFX_SDK_RUNTIME_LIB to the SDK runtime binary path.");
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"path=", fsr2_.amdFsr3RuntimePath,
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" error=", fsr2_.amdFsr3RuntimeLastError.empty() ? "(none)" : fsr2_.amdFsr3RuntimeLastError,
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" runtimeLib=", fsr2_.amdFsr3Runtime->loadedLibraryPath().empty() ? "(not loaded)" : fsr2_.amdFsr3Runtime->loadedLibraryPath());
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}
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}
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#endif
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