diff --git a/tools/editor/main.cpp b/tools/editor/main.cpp index 5a6ef47b..f78369cc 100644 --- a/tools/editor/main.cpp +++ b/tools/editor/main.cpp @@ -568,6 +568,8 @@ static void printUsage(const char* argv0) { std::printf(" Leather grain: irregular pebbled bumps via cellular noise (default grain=4px)\n"); std::printf(" --gen-texture-sand [seed] [rippleSpacing] [W H]\n"); std::printf(" Sand dunes: per-pixel grain noise + sinusoidal ripple bands (default ripple=24px)\n"); + std::printf(" --gen-texture-snow [seed] [sparkleDensity] [W H]\n"); + std::printf(" Snow: soft cool-white base + scattered bright sparkle pixels (default density=0.005)\n"); std::printf(" --add-texture-to-zone [renameTo]\n"); std::printf(" Copy an existing PNG into (optionally renaming it on the way in)\n"); std::printf(" --gen-mesh [size]\n"); @@ -1159,7 +1161,7 @@ int main(int argc, char* argv[]) { "--gen-texture-rings", "--gen-texture-checker", "--gen-texture-brick", "--gen-texture-wood", "--gen-texture-grass", "--gen-texture-fabric", "--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal", - "--gen-texture-leather", "--gen-texture-sand", + "--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow", "--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes", "--validate-jsondbc", "--check-glb-bounds", "--validate-stl", "--validate-png", "--validate-blp", @@ -19228,6 +19230,123 @@ int main(int argc, char* argv[]) { std::printf(" ripple spacing : %d px\n", rippleSpacing); std::printf(" seed : %u\n", seed); return 0; + } else if (std::strcmp(argv[i], "--gen-texture-snow") == 0 && i + 2 < argc) { + // Snow texture: cool-white base with very subtle blueish + // tint variation (the soft uneven luminance of fresh + // powder), plus scattered single-pixel "sparkles" at + // bright white where ice crystals catch light. + std::string outPath = argv[++i]; + std::string baseHex = argv[++i]; + uint32_t seed = 1; + float density = 0.005f; // fraction of pixels that sparkle + int W = 256, H = 256; + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { seed = static_cast(std::stoul(argv[++i])); } catch (...) {} + } + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { density = std::stof(argv[++i]); } catch (...) {} + } + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { W = std::stoi(argv[++i]); } catch (...) {} + } + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { H = std::stoi(argv[++i]); } catch (...) {} + } + if (W < 1 || H < 1 || W > 8192 || H > 8192 || + density < 0.0f || density > 0.5f) { + std::fprintf(stderr, + "gen-texture-snow: invalid dims (W/H 1..8192, density 0..0.5)\n"); + return 1; + } + auto parseHex = [](std::string hex, + uint8_t& r, uint8_t& g, uint8_t& b) -> bool { + std::transform(hex.begin(), hex.end(), hex.begin(), + [](unsigned char c) { return std::tolower(c); }); + if (!hex.empty() && hex[0] == '#') hex.erase(0, 1); + auto fromHexC = [](char c) -> int { + if (c >= '0' && c <= '9') return c - '0'; + if (c >= 'a' && c <= 'f') return 10 + c - 'a'; + return -1; + }; + int v[6]; + if (hex.size() == 6) { + for (int k = 0; k < 6; ++k) { + v[k] = fromHexC(hex[k]); + if (v[k] < 0) return false; + } + r = static_cast((v[0] << 4) | v[1]); + g = static_cast((v[2] << 4) | v[3]); + b = static_cast((v[4] << 4) | v[5]); + return true; + } + if (hex.size() == 3) { + for (int k = 0; k < 3; ++k) { + v[k] = fromHexC(hex[k]); + if (v[k] < 0) return false; + } + r = static_cast((v[0] << 4) | v[0]); + g = static_cast((v[1] << 4) | v[1]); + b = static_cast((v[2] << 4) | v[2]); + return true; + } + return false; + }; + uint8_t br, bg, bb_; + if (!parseHex(baseHex, br, bg, bb_)) { + std::fprintf(stderr, + "gen-texture-snow: '%s' is not a valid hex color\n", + baseHex.c_str()); + return 1; + } + uint32_t state = seed ? seed : 1u; + auto next01 = [&state]() -> float { + state = state * 1664525u + 1013904223u; + return (state >> 8) * (1.0f / 16777216.0f); + }; + std::vector pixels(static_cast(W) * H * 3, 0); + // Soft luminance variation via low-frequency cosine + // sums — gives the surface a gently uneven powdery + // look rather than a flat field. + float seedF = static_cast(seed); + for (int y = 0; y < H; ++y) { + for (int x = 0; x < W; ++x) { + float wave = std::cos(x * 0.03f + seedF) * + std::cos(y * 0.04f + seedF * 0.7f); + float jitter = (next01() - 0.5f) * 0.04f; + float shade = 1.0f + 0.05f * wave + jitter; + size_t i2 = (static_cast(y) * W + x) * 3; + pixels[i2 + 0] = static_cast( + std::clamp(br * shade, 0.0f, 255.0f)); + pixels[i2 + 1] = static_cast( + std::clamp(bg * shade, 0.0f, 255.0f)); + pixels[i2 + 2] = static_cast( + std::clamp(bb_ * shade, 0.0f, 255.0f)); + } + } + // Sparkle pass: scatter bright single-pixel highlights. + int sparkles = static_cast(W * H * density); + for (int s = 0; s < sparkles; ++s) { + int sx = static_cast(next01() * W); + int sy = static_cast(next01() * H); + size_t i2 = (static_cast(sy) * W + sx) * 3; + pixels[i2 + 0] = 255; + pixels[i2 + 1] = 255; + pixels[i2 + 2] = 255; + } + if (!stbi_write_png(outPath.c_str(), W, H, 3, + pixels.data(), W * 3)) { + std::fprintf(stderr, + "gen-texture-snow: stbi_write_png failed for %s\n", + outPath.c_str()); + return 1; + } + std::printf("Wrote %s\n", outPath.c_str()); + std::printf(" size : %dx%d\n", W, H); + std::printf(" base color : %s\n", baseHex.c_str()); + std::printf(" density : %.4f (%d sparkles)\n", + density, sparkles); + std::printf(" seed : %u\n", seed); + return 0; } else if (std::strcmp(argv[i], "--gen-mesh") == 0 && i + 2 < argc) { // Synthesize a procedural primitive WOM. Generates proper // per-face normals, planar UVs, a bounding box, and a