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feat: implement CMSG_PET_RENAME with rename dialog in pet frame
- Add PetRenamePacket::build(petGuid, name, isDeclined) builder - Add GameHandler::renamePet(newName) — sends packet via petGuid_ - Add 'Rename Pet' to pet frame context menu (right-click pet name) - Modal input dialog with 12-char limit matches server validation
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6 changed files with 60 additions and 0 deletions
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@ -609,6 +609,7 @@ public:
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void cancelCast();
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void cancelAura(uint32_t spellId);
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void dismissPet();
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void renamePet(const std::string& newName);
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bool hasPet() const { return petGuid_ != 0; }
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uint64_t getPetGuid() const { return petGuid_; }
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