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feat: implement CMSG_PET_RENAME with rename dialog in pet frame
- Add PetRenamePacket::build(petGuid, name, isDeclined) builder - Add GameHandler::renamePet(newName) — sends packet via petGuid_ - Add 'Rename Pet' to pet frame context menu (right-click pet name) - Modal input dialog with 12-char limit matches server validation
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6 changed files with 60 additions and 0 deletions
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@ -2718,5 +2718,14 @@ public:
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static network::Packet build(uint64_t stableMasterGuid, uint32_t petNumber);
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};
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class PetRenamePacket {
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public:
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/** CMSG_PET_RENAME: rename the player's active pet.
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* petGuid: the pet's object GUID (from GameHandler::getPetGuid())
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* name: new name (max 12 chars; server validates and may reject)
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* isDeclined: 0 for non-Cyrillic locales (no declined name forms) */
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static network::Packet build(uint64_t petGuid, const std::string& name, uint8_t isDeclined = 0);
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};
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} // namespace game
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} // namespace wowee
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