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feat: implement CMSG_PET_RENAME with rename dialog in pet frame
- Add PetRenamePacket::build(petGuid, name, isDeclined) builder - Add GameHandler::renamePet(newName) — sends packet via petGuid_ - Add 'Rename Pet' to pet frame context menu (right-click pet name) - Modal input dialog with 12-char limit matches server validation
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6 changed files with 60 additions and 0 deletions
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@ -14655,6 +14655,14 @@ void GameHandler::dismissPet() {
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socket->send(packet);
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}
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void GameHandler::renamePet(const std::string& newName) {
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if (petGuid_ == 0 || state != WorldState::IN_WORLD || !socket) return;
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if (newName.empty() || newName.size() > 12) return; // Server enforces max 12 chars
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auto packet = PetRenamePacket::build(petGuid_, newName, 0);
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socket->send(packet);
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LOG_INFO("Sent CMSG_PET_RENAME: petGuid=0x", std::hex, petGuid_, std::dec, " name='", newName, "'");
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}
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void GameHandler::requestStabledPetList() {
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if (state != WorldState::IN_WORLD || !socket || stableMasterGuid_ == 0) return;
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auto pkt = ListStabledPetsPacket::build(stableMasterGuid_);
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