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Add Tier 7 commands: combat and trade
Combat Commands: - /duel - Challenge target to a duel (CMSG_DUEL_PROPOSED 0x166) - /trade - Open trade window with target (CMSG_INITIATE_TRADE 0x116) - /startattack - Begin auto-attacking target - /stopattack - Stop auto-attacking - /stopcasting - Cancel current spell cast New opcodes: - CMSG_DUEL_PROPOSED (0x166) for initiating duels - CMSG_INITIATE_TRADE (0x116) for starting trades Packet builders: - DuelProposedPacket - sends duel challenge to target GUID - InitiateTradePacket - sends trade request to target GUID - AttackSwingPacket, AttackStopPacket, CancelCastPacket reused from existing Game handler methods: - proposeDuel(targetGuid) - challenge target to duel - initiateTrade(targetGuid) - open trade with target - stopCasting() - cancel current spell cast (uses existing casting state) All commands include validation for target selection and world state. Removed duplicate packet class definitions from previous phases.
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6 changed files with 201 additions and 38 deletions
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@ -2219,6 +2219,63 @@ void GameHandler::requestRaidInfo() {
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LOG_INFO("Requested raid info");
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}
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void GameHandler::proposeDuel(uint64_t targetGuid) {
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if (state != WorldState::IN_WORLD || !socket) {
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LOG_WARNING("Cannot propose duel: not in world or not connected");
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return;
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}
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if (targetGuid == 0) {
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addSystemChatMessage("You must target a player to challenge to a duel.");
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return;
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}
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auto packet = DuelProposedPacket::build(targetGuid);
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socket->send(packet);
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addSystemChatMessage("You have challenged your target to a duel.");
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LOG_INFO("Proposed duel to target: 0x", std::hex, targetGuid, std::dec);
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}
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void GameHandler::initiateTrade(uint64_t targetGuid) {
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if (state != WorldState::IN_WORLD || !socket) {
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LOG_WARNING("Cannot initiate trade: not in world or not connected");
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return;
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}
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if (targetGuid == 0) {
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addSystemChatMessage("You must target a player to trade with.");
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return;
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}
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auto packet = InitiateTradePacket::build(targetGuid);
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socket->send(packet);
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addSystemChatMessage("Requesting trade with target.");
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LOG_INFO("Initiated trade with target: 0x", std::hex, targetGuid, std::dec);
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}
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void GameHandler::stopCasting() {
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if (state != WorldState::IN_WORLD || !socket) {
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LOG_WARNING("Cannot stop casting: not in world or not connected");
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return;
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}
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if (!casting) {
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return; // Not casting anything
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}
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// Send cancel cast packet with current spell ID
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auto packet = CancelCastPacket::build(currentCastSpellId);
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socket->send(packet);
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// Reset casting state
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casting = false;
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currentCastSpellId = 0;
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castTimeRemaining = 0.0f;
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castTimeTotal = 0.0f;
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LOG_INFO("Cancelled spell cast");
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}
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void GameHandler::releaseSpirit() {
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if (!playerDead_) return;
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if (socket && state == WorldState::IN_WORLD) {
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@ -1452,6 +1452,45 @@ network::Packet RequestRaidInfoPacket::build() {
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return packet;
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}
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// ============================================================
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// Combat and Trade
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// ============================================================
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network::Packet DuelProposedPacket::build(uint64_t targetGuid) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_DUEL_PROPOSED));
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packet.writeUInt64(targetGuid);
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LOG_DEBUG("Built CMSG_DUEL_PROPOSED for target: 0x", std::hex, targetGuid, std::dec);
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return packet;
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}
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network::Packet InitiateTradePacket::build(uint64_t targetGuid) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_INITIATE_TRADE));
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packet.writeUInt64(targetGuid);
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LOG_DEBUG("Built CMSG_INITIATE_TRADE for target: 0x", std::hex, targetGuid, std::dec);
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return packet;
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}
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network::Packet AttackSwingPacket::build(uint64_t targetGuid) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ATTACKSWING));
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packet.writeUInt64(targetGuid);
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LOG_DEBUG("Built CMSG_ATTACKSWING for target: 0x", std::hex, targetGuid, std::dec);
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return packet;
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}
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network::Packet AttackStopPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ATTACKSTOP));
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LOG_DEBUG("Built CMSG_ATTACKSTOP");
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return packet;
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}
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network::Packet CancelCastPacket::build(uint32_t spellId) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CANCEL_CAST));
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packet.writeUInt32(0); // cast count/sequence
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packet.writeUInt32(spellId);
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LOG_DEBUG("Built CMSG_CANCEL_CAST for spell: ", spellId);
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return packet;
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}
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// ============================================================
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// Random Roll
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// ============================================================
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@ -1777,19 +1816,6 @@ bool MonsterMoveParser::parse(network::Packet& packet, MonsterMoveData& data) {
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// Phase 2: Combat Core
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// ============================================================
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network::Packet AttackSwingPacket::build(uint64_t targetGuid) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ATTACKSWING));
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packet.writeUInt64(targetGuid);
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LOG_DEBUG("Built CMSG_ATTACKSWING: target=0x", std::hex, targetGuid, std::dec);
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return packet;
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}
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network::Packet AttackStopPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ATTACKSTOP));
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LOG_DEBUG("Built CMSG_ATTACKSTOP");
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return packet;
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}
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bool AttackStartParser::parse(network::Packet& packet, AttackStartData& data) {
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if (packet.getSize() < 16) return false;
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data.attackerGuid = packet.readUInt64();
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@ -1971,13 +1997,6 @@ network::Packet CastSpellPacket::build(uint32_t spellId, uint64_t targetGuid, ui
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return packet;
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}
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network::Packet CancelCastPacket::build(uint32_t spellId) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CANCEL_CAST));
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packet.writeUInt32(0); // sequence
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packet.writeUInt32(spellId);
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return packet;
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}
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network::Packet CancelAuraPacket::build(uint32_t spellId) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CANCEL_AURA));
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packet.writeUInt32(spellId);
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@ -1398,6 +1398,68 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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return;
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}
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// Combat and Trade commands
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if (cmdLower == "duel") {
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if (gameHandler.hasTarget()) {
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gameHandler.proposeDuel(gameHandler.getTargetGuid());
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} else if (spacePos != std::string::npos) {
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// Target player by name (would need name-to-GUID lookup)
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = "You must target a player to challenge to a duel.";
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gameHandler.addLocalChatMessage(msg);
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} else {
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = "You must target a player to challenge to a duel.";
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gameHandler.addLocalChatMessage(msg);
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}
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chatInputBuffer[0] = '\0';
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return;
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}
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if (cmdLower == "trade") {
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if (gameHandler.hasTarget()) {
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gameHandler.initiateTrade(gameHandler.getTargetGuid());
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} else {
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = "You must target a player to trade with.";
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gameHandler.addLocalChatMessage(msg);
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}
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chatInputBuffer[0] = '\0';
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return;
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}
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if (cmdLower == "startattack") {
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if (gameHandler.hasTarget()) {
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gameHandler.startAutoAttack(gameHandler.getTargetGuid());
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} else {
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = "You have no target.";
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gameHandler.addLocalChatMessage(msg);
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}
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chatInputBuffer[0] = '\0';
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return;
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}
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if (cmdLower == "stopattack") {
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gameHandler.stopAutoAttack();
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chatInputBuffer[0] = '\0';
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return;
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}
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if (cmdLower == "stopcasting") {
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gameHandler.stopCasting();
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chatInputBuffer[0] = '\0';
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return;
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}
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// Chat channel slash commands
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bool isChannelCommand = false;
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if (cmdLower == "s" || cmdLower == "say") {
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