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fix(rendering): check sampler validity in VkTexture::isValid(), fix Windows build
- VkTexture::isValid() now checks both image AND sampler handles. Previously it only checked the image, so a texture with a valid image but NULL sampler would pass validation and get bound to a descriptor set. On MoltenVK (macOS) this renders as pink/magenta boxes; the fallback white texture is now correctly used instead. - Fix fs::path to std::string implicit conversion in asset extractor that broke the Windows (MSYS2/clang) CI build.
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2 changed files with 3 additions and 3 deletions
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@ -60,7 +60,7 @@ public:
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uint32_t getHeight() const { return image_.extent.height; }
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VkFormat getFormat() const { return image_.format; }
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uint32_t getMipLevels() const { return mipLevels_; }
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bool isValid() const { return image_.image != VK_NULL_HANDLE; }
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bool isValid() const { return image_.image != VK_NULL_HANDLE && sampler_ != VK_NULL_HANDLE; }
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// Write descriptor info for binding
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VkDescriptorImageInfo descriptorInfo(VkImageLayout layout =
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