Fix Turtle/Classic parsing and online player textures

This commit is contained in:
Kelsi 2026-02-13 19:40:54 -08:00
parent 010243bbd9
commit bcfc075e1e
13 changed files with 518 additions and 27 deletions

View file

@ -22,6 +22,10 @@ class PacketParsers {
public:
virtual ~PacketParsers() = default;
// Size of MovementInfo.flags2 in bytes for MSG_MOVE_* payloads.
// Classic: none, TBC: u8, WotLK: u16.
virtual uint8_t movementFlags2Size() const { return 2; }
// --- Movement ---
/** Parse movement block from SMSG_UPDATE_OBJECT */
@ -145,6 +149,7 @@ class WotlkPacketParsers : public PacketParsers {
*/
class TbcPacketParsers : public PacketParsers {
public:
uint8_t movementFlags2Size() const override { return 1; }
bool parseMovementBlock(network::Packet& packet, UpdateBlock& block) override;
void writeMovementPayload(network::Packet& packet, const MovementInfo& info) override;
network::Packet buildMovementPacket(LogicalOpcode opcode,
@ -171,6 +176,7 @@ public:
*/
class ClassicPacketParsers : public TbcPacketParsers {
public:
uint8_t movementFlags2Size() const override { return 0; }
bool parseCharEnum(network::Packet& packet, CharEnumResponse& response) override;
bool parseMovementBlock(network::Packet& packet, UpdateBlock& block) override;
void writeMovementPayload(network::Packet& packet, const MovementInfo& info) override;