feat(editor): add --gen-mesh-gate wooden farm-gate primitive

51st procedural mesh: 5-box wooden gate — 2 vertical posts on
either side and 3 horizontal cross rails (top, middle, bottom)
spanning the opening. The gate sits flat in the X-Y plane
(rails along X, posts along Y) so it can hang in a wall slot
or fence gap without needing rotation.

Useful for fenced fields, manor entrances, pen openings,
courtyard barriers, dungeon archway closures. Defaults to a
1.80m opening with 1.30m-tall posts. Pairs with
--gen-mesh-fence for complete enclosures, exporting through
the open-format ecosystem (WOM -> OBJ / GLB / STL) so designers
can preview the gate-to-fence joinery in any external tool.
This commit is contained in:
Kelsi 2026-05-09 09:02:04 -07:00
parent 73b4a6362f
commit bd2d8ffbd0
3 changed files with 118 additions and 1 deletions

View file

@ -4655,6 +4655,118 @@ int handleCoffin(int& i, int argc, char** argv) {
return 0;
}
int handleGate(int& i, int argc, char** argv) {
// Gate: 5-box wooden farm gate — 2 vertical posts on either
// side and 3 horizontal cross rails (top, middle, bottom)
// spanning the opening. The opening sits flat in the X-Y
// plane (rails along X, posts along Y) so it can hang in
// a wall slot without rotation. The 51st procedural mesh
// primitive — useful for fenced fields, manor entrances,
// pen openings, courtyard barriers.
std::string womBase = argv[++i];
float openingWidth = 1.80f; // gap between posts (rail span)
float postHeight = 1.30f; // post height (= gate frame height)
float postT = 0.10f; // post square cross-section
float railT = 0.06f; // rail square cross-section
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { openingWidth = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { postHeight = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { postT = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { railT = std::stof(argv[++i]); } catch (...) {}
}
if (openingWidth <= 0 || postHeight <= 0 || postT <= 0 ||
railT <= 0 || railT >= postHeight / 4) {
std::fprintf(stderr,
"gen-mesh-gate: dims > 0; railT < postHeight/4\n");
return 1;
}
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".wom") {
womBase = womBase.substr(0, womBase.size() - 4);
}
wowee::pipeline::WoweeModel wom;
wom.name = std::filesystem::path(womBase).stem().string();
wom.version = 3;
auto addBox = [&](float cx, float cy, float cz,
float hx, float hy, float hz) {
struct Face { glm::vec3 n, du, dv; };
Face faces[6] = {
{{0, 1, 0}, {1, 0, 0}, {0, 0, 1}},
{{0,-1, 0}, {1, 0, 0}, {0, 0,-1}},
{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}},
{{-1,0, 0}, {0, 0,-1}, {0, 1, 0}},
{{0, 0, 1}, {-1,0, 0}, {0, 1, 0}},
{{0, 0,-1}, {1, 0, 0}, {0, 1, 0}},
};
glm::vec3 c(cx, cy, cz);
for (const Face& f : faces) {
glm::vec3 center = c + glm::vec3(f.n.x*hx, f.n.y*hy, f.n.z*hz);
glm::vec3 du = glm::vec3(f.du.x*hx, f.du.y*hy, f.du.z*hz);
glm::vec3 dv = glm::vec3(f.dv.x*hx, f.dv.y*hy, f.dv.z*hz);
uint32_t base = static_cast<uint32_t>(wom.vertices.size());
auto push = [&](glm::vec3 p, float u, float v) {
wowee::pipeline::WoweeModel::Vertex vtx;
vtx.position = p; vtx.normal = f.n; vtx.texCoord = {u, v};
wom.vertices.push_back(vtx);
};
push(center - du - dv, 0, 0);
push(center + du - dv, 1, 0);
push(center + du + dv, 1, 1);
push(center - du + dv, 0, 1);
wom.indices.insert(wom.indices.end(),
{base, base + 1, base + 2, base, base + 2, base + 3});
}
};
// Total gate width = openingWidth + 2*postT (posts sit flush
// against the rails so the rail length = openingWidth).
float halfPost = postT * 0.5f;
float halfRail = railT * 0.5f;
float postX = openingWidth * 0.5f + halfPost;
float postCY = postHeight * 0.5f;
// 2 vertical posts.
addBox( postX, postCY, 0, halfPost, postHeight * 0.5f, halfPost);
addBox(-postX, postCY, 0, halfPost, postHeight * 0.5f, halfPost);
// 3 horizontal rails: top, middle, bottom. Bottom sits a
// little above the floor so it reads as a gate rather than
// bouncing off the ground; top sits a little below the post
// top so the post crowns are visible.
float halfRailLen = openingWidth * 0.5f;
float topRailY = postHeight - halfRail * 1.5f;
float bottomRailY = halfRail * 2.0f;
float midRailY = (topRailY + bottomRailY) * 0.5f;
addBox(0, topRailY, 0, halfRailLen, halfRail, halfRail);
addBox(0, midRailY, 0, halfRailLen, halfRail, halfRail);
addBox(0, bottomRailY, 0, halfRailLen, halfRail, halfRail);
wowee::pipeline::WoweeModel::Batch batch;
batch.indexStart = 0;
batch.indexCount = static_cast<uint32_t>(wom.indices.size());
batch.textureIndex = 0;
wom.batches.push_back(batch);
float halfTotalX = postX + halfPost;
wom.boundMin = glm::vec3(-halfTotalX, 0.0f, -halfPost);
wom.boundMax = glm::vec3( halfTotalX, postHeight, halfPost);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr,
"gen-mesh-gate: failed to save %s.wom\n", womBase.c_str());
return 1;
}
std::printf("Wrote %s.wom\n", womBase.c_str());
std::printf(" total W : %.3f (opening %.3f + 2 posts)\n",
openingWidth + postT * 2, openingWidth);
std::printf(" posts : 2 × %.3f square × %.3f tall\n",
postT, postHeight);
std::printf(" rails : 3 × %.3f square (top/mid/bottom)\n", railT);
std::printf(" vertices : %zu\n", wom.vertices.size());
std::printf(" triangles : %zu\n", wom.indices.size() / 3);
return 0;
}
int handleCauldron(int& i, int argc, char** argv) {
// Cauldron: 7-box witch's pot — 4 small corner legs at the
// floor, narrow bottom-bowl tier, wider mid-bowl tier, and
@ -6251,6 +6363,9 @@ bool handleGenMesh(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-mesh-cauldron") == 0 && i + 1 < argc) {
outRc = handleCauldron(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-mesh-gate") == 0 && i + 1 < argc) {
outRc = handleGate(i, argc, argv); return true;
}
return false;
}