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Handle missing WotLK packets: health/power updates, mirror timers, combo points, loot roll, titles, phase shift
- SMSG_HEALTH_UPDATE / SMSG_POWER_UPDATE: update entity HP/power via entityManager - SMSG_UPDATE_WORLD_STATE: single world state variable update (companion to INIT) - SMSG_UPDATE_COMBO_POINTS: store comboPoints_/comboTarget_ in GameHandler - SMSG_START_MIRROR_TIMER / SMSG_STOP_MIRROR_TIMER / SMSG_PAUSE_MIRROR_TIMER: breath/fatigue/feign timer state - MirrorTimer struct + getMirrorTimer() public getter; renderMirrorTimers() draws colored breath/fatigue bars above cast bar - SMSG_CAST_RESULT: WotLK extended cast result; clear cast bar and show reason on failure (result != 0) - SMSG_SPELL_FAILED_OTHER / SMSG_PROCRESIST: consume silently - SMSG_LOOT_START_ROLL: correct trigger for Need/Greed popup (replaces rollType=128 heuristic) - SMSG_STABLE_RESULT: show pet stable feedback in system chat (store/retrieve/buy slot/error) - SMSG_TITLE_EARNED: system chat notification for title earned/removed - SMSG_PLAYERBOUND / SMSG_BINDER_CONFIRM: hearthstone binding notification - SMSG_SET_PHASE_SHIFT: consume (WotLK phasing, no client action needed) - SMSG_TOGGLE_XP_GAIN: system chat notification
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@ -201,6 +201,7 @@ private:
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void renderBagBar(game::GameHandler& gameHandler);
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void renderXpBar(game::GameHandler& gameHandler);
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void renderCastBar(game::GameHandler& gameHandler);
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void renderMirrorTimers(game::GameHandler& gameHandler);
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void renderCombatText(game::GameHandler& gameHandler);
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void renderPartyFrames(game::GameHandler& gameHandler);
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void renderGroupInvitePopup(game::GameHandler& gameHandler);
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