Fix auto-attack stalling after SMSG_ATTACKSTOP and remove stale comments

Re-send CMSG_ATTACKSWING every second while auto-attacking so combat
resumes automatically when the server pauses the attack loop (out of
range, etc). Previously the client kept autoAttacking=true but never
re-engaged, requiring the player to manually right-click again.

Also remove leftover single-player/offline references from comments.
This commit is contained in:
Kelsi 2026-02-17 15:37:02 -08:00
parent 22648870f3
commit bd70ca17ca
5 changed files with 14 additions and 4 deletions

View file

@ -1279,6 +1279,7 @@ private:
bool autoAttacking = false;
uint64_t autoAttackTarget = 0;
bool autoAttackOutOfRange_ = false;
float autoAttackResendTimer_ = 0.0f; // Re-send CMSG_ATTACKSWING every ~1s while attacking
std::unordered_set<uint64_t> hostileAttackers_;
std::vector<CombatTextEntry> combatText;

View file

@ -43,7 +43,7 @@ struct ActiveTransport {
glm::mat4 transform; // Cached world transform
glm::mat4 invTransform; // Cached inverse for collision
// Player attachment (single-player for now)
// Player attachment state
bool playerOnBoard;
glm::vec3 playerLocalOffset;