Fix auto-attack stalling after SMSG_ATTACKSTOP and remove stale comments

Re-send CMSG_ATTACKSWING every second while auto-attacking so combat
resumes automatically when the server pauses the attack loop (out of
range, etc). Previously the client kept autoAttacking=true but never
re-engaged, requiring the player to manually right-click again.

Also remove leftover single-player/offline references from comments.
This commit is contained in:
Kelsi 2026-02-17 15:37:02 -08:00
parent 22648870f3
commit bd70ca17ca
5 changed files with 14 additions and 4 deletions

View file

@ -771,7 +771,7 @@ void AmbientSoundManager::updateBellTolls(float deltaTime) {
return;
}
// Get current system time (server time for single-player)
// Get current system time
auto now = std::chrono::system_clock::now();
std::time_t currentTime = std::chrono::system_clock::to_time_t(now);
std::tm* localTime = std::localtime(&currentTime);