feat(editor): add --gen-dock-pack composite

Seventh themed mesh pack after camp / blacksmith / village /
temple / graveyard / garden. Harbor / dockyard scene
emitting a 7-primitive port-side layout:

  • dock — the pier itself
  • crate-stack — cargo waiting to be loaded
  • barrel — sailor stash
  • canopy — shade for the dockmaster's station
  • bench — passenger waiting area
  • signpost — port marker
  • hitching-post — for tying up small boats / mounts

Together these form a recognizable harbor / dockside
pickup-and-drop area when arranged in a zone.

Composite-pack catalogue: camp + blacksmith + village +
temple + graveyard + garden + dock = 7 themed mesh packs.
This commit is contained in:
Kelsi 2026-05-09 13:06:37 -07:00
parent 074f299c8b
commit bdeb93bedd
3 changed files with 22 additions and 1 deletions

View file

@ -302,6 +302,8 @@ void printUsage(const char* argv0) {
std::printf(" Convenience: emit grave + tombstone + coffin + statue + stone-bench + gravel-pile + cage into outDir\n");
std::printf(" --gen-garden-pack <outDir>\n");
std::printf(" Convenience: emit pergola + fountain + stone-bench + shrine + beehive + scarecrow + well into outDir\n");
std::printf(" --gen-dock-pack <outDir>\n");
std::printf(" Convenience: emit dock + crate-stack + barrel + canopy + bench + signpost + hitching-post into outDir\n");
std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");