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feat(editor): add --gen-dock-pack composite
Seventh themed mesh pack after camp / blacksmith / village / temple / graveyard / garden. Harbor / dockyard scene emitting a 7-primitive port-side layout: • dock — the pier itself • crate-stack — cargo waiting to be loaded • barrel — sailor stash • canopy — shade for the dockmaster's station • bench — passenger waiting area • signpost — port marker • hitching-post — for tying up small boats / mounts Together these form a recognizable harbor / dockside pickup-and-drop area when arranged in a zone. Composite-pack catalogue: camp + blacksmith + village + temple + graveyard + garden + dock = 7 themed mesh packs.
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3 changed files with 22 additions and 1 deletions
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@ -302,6 +302,8 @@ void printUsage(const char* argv0) {
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std::printf(" Convenience: emit grave + tombstone + coffin + statue + stone-bench + gravel-pile + cage into outDir\n");
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std::printf(" --gen-garden-pack <outDir>\n");
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std::printf(" Convenience: emit pergola + fountain + stone-bench + shrine + beehive + scarecrow + well into outDir\n");
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std::printf(" --gen-dock-pack <outDir>\n");
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std::printf(" Convenience: emit dock + crate-stack + barrel + canopy + bench + signpost + hitching-post into outDir\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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