Add persisted AMD FSR3 framegen runtime toggle plumbing

This commit is contained in:
Kelsi 2026-03-08 22:53:21 -07:00
parent a49decd9a6
commit bdfec103ac
6 changed files with 65 additions and 0 deletions

View file

@ -326,6 +326,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
renderer->setFSRQuality(fsrScales[pendingFSRQuality]);
renderer->setFSRSharpness(pendingFSRSharpness);
renderer->setFSR2DebugTuning(pendingFSR2JitterSign, pendingFSR2MotionVecScaleX, pendingFSR2MotionVecScaleY);
renderer->setAmdFsr3FramegenEnabled(pendingAMDFramegen);
// Safety fallback: persisted FSR2 can still hang on some systems during startup.
// Require explicit opt-in for startup FSR2; otherwise fall back to FSR1.
const bool allowStartupFsr2 = (std::getenv("WOWEE_ALLOW_STARTUP_FSR2") != nullptr);
@ -6336,6 +6337,20 @@ void GameScreen::renderSettingsWindow() {
if (fsrMode == 2 && renderer) {
ImGui::TextDisabled("FSR2 backend: %s",
renderer->isAmdFsr2SdkAvailable() ? "AMD FidelityFX SDK" : "Internal fallback");
if (renderer->isAmdFsr3FramegenSdkAvailable()) {
if (ImGui::Checkbox("AMD FSR3 Frame Generation (Experimental)", &pendingAMDFramegen)) {
renderer->setAmdFsr3FramegenEnabled(pendingAMDFramegen);
saveSettings();
}
ImGui::TextDisabled("Runtime: %s",
renderer->isAmdFsr3FramegenRuntimeActive() ? "Active" : "Staged (dispatch not linked yet)");
} else {
ImGui::BeginDisabled();
bool disabledFg = false;
ImGui::Checkbox("AMD FSR3 Frame Generation (Experimental)", &disabledFg);
ImGui::EndDisabled();
ImGui::TextDisabled("Requires FidelityFX-SDK framegen headers.");
}
}
const char* fsrQualityLabels[] = { "Native (100%)", "Ultra Quality (77%)", "Quality (67%)", "Balanced (59%)" };
static const float fsrScaleFactors[] = { 0.77f, 0.67f, 0.59f, 1.00f };
@ -7493,6 +7508,7 @@ void GameScreen::saveSettings() {
out << "fsr2_jitter_sign=" << pendingFSR2JitterSign << "\n";
out << "fsr2_mv_scale_x=" << pendingFSR2MotionVecScaleX << "\n";
out << "fsr2_mv_scale_y=" << pendingFSR2MotionVecScaleY << "\n";
out << "amd_fsr3_framegen=" << (pendingAMDFramegen ? 1 : 0) << "\n";
// Controls
out << "mouse_sensitivity=" << pendingMouseSensitivity << "\n";
@ -7592,6 +7608,7 @@ void GameScreen::loadSettings() {
else if (key == "fsr2_jitter_sign") pendingFSR2JitterSign = std::clamp(std::stof(val), -2.0f, 2.0f);
else if (key == "fsr2_mv_scale_x") pendingFSR2MotionVecScaleX = std::clamp(std::stof(val), -2.0f, 2.0f);
else if (key == "fsr2_mv_scale_y") pendingFSR2MotionVecScaleY = std::clamp(std::stof(val), -2.0f, 2.0f);
else if (key == "amd_fsr3_framegen") pendingAMDFramegen = (std::stoi(val) != 0);
// Controls
else if (key == "mouse_sensitivity") pendingMouseSensitivity = std::clamp(std::stof(val), 0.05f, 1.0f);
else if (key == "invert_mouse") pendingInvertMouse = (std::stoi(val) != 0);