feat(editor): add --gen-zone-audio-pack starter audio orchestrator

Drops a 6-WAV starter pack into <zoneDir>/audio/: ambient-low
+ ambient-mid (drone pair, fifth interval), music-stinger,
chime, alert, click. All hand-synthesized PCM-16 mono WAVs
via --gen-audio-tone — no MP3 patent or licensing baggage.

Closes the audio side of the open-format zone bootstrap. A
fresh zone now has full coverage across textures (PNG), meshes
(WOM), and audio (WAV) from procedural generators alone.
This commit is contained in:
Kelsi 2026-05-08 02:14:08 -07:00
parent ddcd89bb4c
commit be42422495

View file

@ -617,6 +617,8 @@ static void printUsage(const char* argv0) {
std::printf(" Run both texture-pack + mesh-pack in one pass — full open-format bootstrap\n");
std::printf(" --gen-audio-tone <out.wav> <freqHz> <durationSec> [sampleRate] [waveform]\n");
std::printf(" Synthesize a procedural WAV (PCM-16 mono). Waveform: sine|square|triangle|saw\n");
std::printf(" --gen-zone-audio-pack <zoneDir>\n");
std::printf(" Drop a starter WAV pack (drone/chime/click/alert) into <zoneDir>/audio/\n");
std::printf(" --gen-random-zone <name> [tx ty] [--seed N] [--creatures N] [--objects N] [--items N]\n");
std::printf(" End-to-end: scaffold-zone + random-populate-zone + random-populate-items\n");
std::printf(" --gen-random-project <count> [--prefix N] [--seed N] [--creatures N] [--objects N] [--items N]\n");
@ -1114,7 +1116,7 @@ int main(int argc, char* argv[]) {
"--audit-project-spawns", "--list-zone-spawns", "--list-project-spawns",
"--gen-random-zone", "--gen-random-project", "--gen-zone-texture-pack",
"--gen-zone-mesh-pack", "--gen-zone-starter-pack", "--gen-audio-tone",
"--info-spawn",
"--gen-zone-audio-pack", "--info-spawn",
"--diff-zone-spawns",
"--list-items", "--info-item", "--set-item", "--export-zone-items-md",
"--export-project-items-md", "--export-project-items-csv",
@ -14278,6 +14280,66 @@ int main(int argc, char* argv[]) {
std::printf(" bytes : %u (44-byte header + data)\n",
riffSize + 8);
return 0;
} else if (std::strcmp(argv[i], "--gen-zone-audio-pack") == 0 && i + 1 < argc) {
// Drop a 6-WAV starter audio pack into <zoneDir>/audio/.
// Two ambient drones (low + fifth above), a melodic
// chime, a UI click, an alert, and a music stinger —
// covers the common zone-audio slots. All are
// hand-synthesized PCM-16 mono WAVs with no licensing
// baggage, replacing typical proprietary MP3 placeholders.
std::string zoneDir = argv[++i];
std::filesystem::path zp(zoneDir);
if (!std::filesystem::exists(zp / "zone.json")) {
std::fprintf(stderr,
"gen-zone-audio-pack: %s has no zone.json\n",
zoneDir.c_str());
return 1;
}
std::filesystem::path audioDir = zp / "audio";
std::error_code ec;
std::filesystem::create_directories(audioDir, ec);
if (ec) {
std::fprintf(stderr,
"gen-zone-audio-pack: cannot create %s: %s\n",
audioDir.string().c_str(), ec.message().c_str());
return 1;
}
std::string self = (argc > 0) ? argv[0] : "wowee_editor";
struct AudioJob {
std::string fileName;
std::string freq;
std::string duration;
std::string sampleRate;
std::string waveform;
};
std::vector<AudioJob> jobs = {
{"ambient-low.wav", "110", "3.0", "22050", "sine"},
{"ambient-mid.wav", "165", "3.0", "22050", "sine"},
{"music-stinger.wav", "220", "1.5", "44100", "triangle"},
{"chime.wav", "880", "0.4", "44100", "triangle"},
{"alert.wav", "660", "0.2", "44100", "square"},
{"click.wav", "1500", "0.04","44100", "square"},
};
int written = 0;
for (const auto& job : jobs) {
std::filesystem::path out = audioDir / job.fileName;
std::string cmd = "\"" + self + "\" --gen-audio-tone \"" +
out.string() + "\" " +
job.freq + " " + job.duration + " " +
job.sampleRate + " " + job.waveform +
" > /dev/null 2>&1";
int rc = std::system(cmd.c_str());
if (rc != 0) {
std::fprintf(stderr,
"gen-zone-audio-pack: %s failed (rc=%d)\n",
job.fileName.c_str(), rc);
} else {
++written;
}
}
std::printf("gen-zone-audio-pack: wrote %d of %zu sounds to %s\n",
written, jobs.size(), audioDir.string().c_str());
return written == static_cast<int>(jobs.size()) ? 0 : 1;
} else if (std::strcmp(argv[i], "--gen-random-project") == 0 && i + 1 < argc) {
// Project-wide companion: spawn N random zones in one
// pass. Names default to "Zone1, Zone2..."; tile