Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount

- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path
- Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar)
- Freeze physics during taxi landing until terrain loads to prevent falling through void
- Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling
- Snap player to final taxi waypoint on flight completion
- Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount
- Increase /unstuck forward nudge to 5 units
This commit is contained in:
Kelsi 2026-02-14 21:04:20 -08:00
parent b76527c2f7
commit beb99bff3f
13 changed files with 525 additions and 217 deletions

View file

@ -895,7 +895,23 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
(lowerName.find("seaweed") != std::string::npos) ||
(lowerName.find("kelp") != std::string::npos) ||
(lowerName.find("cattail") != std::string::npos) ||
(lowerName.find("reed") != std::string::npos);
(lowerName.find("reed") != std::string::npos) ||
(lowerName.find("palm") != std::string::npos) ||
(lowerName.find("bamboo") != std::string::npos) ||
(lowerName.find("banana") != std::string::npos) ||
(lowerName.find("coconut") != std::string::npos) ||
(lowerName.find("canopy") != std::string::npos) ||
(lowerName.find("hedge") != std::string::npos) ||
(lowerName.find("cactus") != std::string::npos) ||
(lowerName.find("leaf") != std::string::npos) ||
(lowerName.find("leaves") != std::string::npos) ||
(lowerName.find("stalk") != std::string::npos) ||
(lowerName.find("corn") != std::string::npos) ||
(lowerName.find("crop") != std::string::npos) ||
(lowerName.find("hay") != std::string::npos) ||
(lowerName.find("frond") != std::string::npos) ||
(lowerName.find("algae") != std::string::npos) ||
(lowerName.find("coral") != std::string::npos);
bool treeLike = (lowerName.find("tree") != std::string::npos);
foliageOrTreeLike = (foliageName || treeLike);
bool hardTreePart =

View file

@ -576,7 +576,7 @@ void Renderer::setCharacterFollow(uint32_t instanceId) {
}
}
void Renderer::setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float heightOffset) {
void Renderer::setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float heightOffset, const std::string& modelPath) {
mountInstanceId_ = mountInstId;
mountHeightOffset_ = heightOffset;
mountSeatAttachmentId_ = -1;
@ -812,7 +812,7 @@ void Renderer::setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float h
// Notify mount sound manager
if (mountSoundManager) {
bool isFlying = taxiFlight_; // Taxi flights are flying mounts
mountSoundManager->onMount(mountDisplayId, isFlying);
mountSoundManager->onMount(mountDisplayId, isFlying, modelPath);
}
}

View file

@ -400,9 +400,12 @@ bool WMORenderer::loadModel(const pipeline::WMOModel& model, uint32_t id) {
}
groupRes.mergedBatches.reserve(batchMap.size());
bool anyTextured = false;
for (auto& [key, mb] : batchMap) {
if (mb.hasTexture) anyTextured = true;
groupRes.mergedBatches.push_back(std::move(mb));
}
groupRes.allUntextured = !anyTextured && !groupRes.mergedBatches.empty();
}
// Copy portal data for visibility culling
@ -1198,6 +1201,18 @@ void WMORenderer::render(const Camera& camera, const glm::mat4& view, const glm:
for (uint32_t gi : dl.visibleGroups) {
const auto& group = model.groups[gi];
// Skip groups with SHOW_SKYBOX flag (0x20000) — these are transparent
// sky windows meant to show the skybox behind them, not solid geometry
if (group.groupFlags & 0x20000) {
continue;
}
// Skip groups where ALL batches use the fallback white texture —
// these are collision/placeholder/LOD shell groups with no visual data
if (group.allUntextured) {
continue;
}
// STORMWIND.WMO specific fix: LOD shell visibility control
// Combination of distance culling + backface culling for best results
bool isLODShell = false;