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Fix NPC voices and add tavern music support
NPC voice fixes: - Changed sound paths from "Greeting" to "Hello" emote (more reliable) - Added warning log when no voice samples load - Voice files should now play when clicking NPCs Tavern music: - Detect tavern WMOs by model ID (inn buildings) - Play tavern-specific music when inside taverns - Crossfade back to zone music when exiting taverns - Adds cozy ambient music to inn/tavern buildings
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3 changed files with 71 additions and 22 deletions
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@ -221,6 +221,7 @@ private:
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pipeline::AssetManager* cachedAssetManager = nullptr;
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uint32_t currentZoneId = 0;
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std::string currentZoneName;
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bool inTavern_ = false;
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// Third-person character state
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glm::vec3 characterPosition = glm::vec3(0.0f);
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