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feat: add Shift+V toggle for friendly player nameplates
V key now toggles enemy/NPC nameplates, while Shift+V independently toggles friendly player nameplates. Setting is persisted to config.
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commit
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2 changed files with 11 additions and 3 deletions
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@ -86,7 +86,8 @@ private:
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bool showEntityWindow = false;
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bool showChatWindow = true;
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bool showMinimap_ = true; // M key toggles minimap
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bool showNameplates_ = true; // V key toggles nameplates
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bool showNameplates_ = true; // V key toggles enemy/NPC nameplates
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bool showFriendlyNameplates_ = true; // Shift+V toggles friendly player nameplates
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float nameplateScale_ = 1.0f; // Scale multiplier for nameplate bar dimensions
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uint64_t nameplateCtxGuid_ = 0; // GUID of nameplate right-clicked (0 = none)
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ImVec2 nameplateCtxPos_{}; // Screen position of nameplate right-click
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@ -2805,7 +2805,10 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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}
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if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_NAMEPLATES)) {
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showNameplates_ = !showNameplates_;
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if (ImGui::GetIO().KeyShift)
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showFriendlyNameplates_ = !showFriendlyNameplates_;
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else
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showNameplates_ = !showNameplates_;
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}
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if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_WORLD_MAP)) {
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@ -11072,7 +11075,8 @@ void GameScreen::renderNameplates(game::GameHandler& gameHandler) {
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bool isPlayer = (entityPtr->getType() == game::ObjectType::PLAYER);
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bool isTarget = (guid == targetGuid);
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// Player nameplates are always shown; NPC nameplates respect the V-key toggle
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// Player nameplates use Shift+V toggle; NPC/enemy nameplates use V toggle
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if (isPlayer && !showFriendlyNameplates_) continue;
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if (!isPlayer && !showNameplates_) continue;
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// For corpses (dead units), only show a minimal grey nameplate if selected
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@ -20268,6 +20272,7 @@ void GameScreen::saveSettings() {
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out << "show_keyring=" << (pendingShowKeyring ? 1 : 0) << "\n";
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out << "action_bar_scale=" << pendingActionBarScale << "\n";
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out << "nameplate_scale=" << nameplateScale_ << "\n";
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out << "show_friendly_nameplates=" << (showFriendlyNameplates_ ? 1 : 0) << "\n";
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out << "show_action_bar2=" << (pendingShowActionBar2 ? 1 : 0) << "\n";
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out << "action_bar2_offset_x=" << pendingActionBar2OffsetX << "\n";
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out << "action_bar2_offset_y=" << pendingActionBar2OffsetY << "\n";
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@ -20397,6 +20402,8 @@ void GameScreen::loadSettings() {
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pendingActionBarScale = std::clamp(std::stof(val), 0.5f, 1.5f);
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} else if (key == "nameplate_scale") {
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nameplateScale_ = std::clamp(std::stof(val), 0.5f, 2.0f);
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} else if (key == "show_friendly_nameplates") {
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showFriendlyNameplates_ = (std::stoi(val) != 0);
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} else if (key == "show_action_bar2") {
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pendingShowActionBar2 = (std::stoi(val) != 0);
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} else if (key == "action_bar2_offset_x") {
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