diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index d6f011e5..632deb2a 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -393,7 +393,7 @@ void GameScreen::render(game::GameHandler& gameHandler) { auto target = gameHandler.getTarget(); if (target) { targetGLPos = core::coords::canonicalToRender( - glm::vec3(target->getLatestX(), target->getLatestY(), target->getLatestZ())); + glm::vec3(target->getX(), target->getY(), target->getZ())); renderer->setTargetPosition(&targetGLPos); // Selection circle color: WoW-canonical level-based colors