From c00fc34bc25563df6be5f4801afe550815ab9162 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Wed, 18 Feb 2026 03:57:12 -0800 Subject: [PATCH] Fix target circle jumping ahead to spline waypoints - use interpolated target position (getX/Y/Z) for selection circle placement - avoids drawing circle at movement destination before creature arrives - keeps previous target interpolation update guarantees --- src/ui/game_screen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index d6f011e5..632deb2a 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -393,7 +393,7 @@ void GameScreen::render(game::GameHandler& gameHandler) { auto target = gameHandler.getTarget(); if (target) { targetGLPos = core::coords::canonicalToRender( - glm::vec3(target->getLatestX(), target->getLatestY(), target->getLatestZ())); + glm::vec3(target->getX(), target->getY(), target->getZ())); renderer->setTargetPosition(&targetGLPos); // Selection circle color: WoW-canonical level-based colors