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Add dynamic memory-based asset caching and aggressive loading
- Add MemoryMonitor class for dynamic cache sizing based on available RAM - Increase terrain load radius to 8 tiles (17x17 grid, 289 tiles) - Scale worker threads to 75% of logical cores (no cap) - Increase cache budget to 80% of available RAM, max file size to 50% - Increase M2 render distance: 1200 units during taxi, 800 when >2000 instances - Fix camera positioning during taxi flights (external follow mode) - Add 2-second landing cooldown to prevent re-entering taxi mode on lag - Update interval reduced to 33ms for faster streaming responsiveness Optimized for high-memory systems while scaling gracefully to lower-end hardware. Cache and render distances now fully utilize available VRAM on minimum spec GPUs.
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12 changed files with 198 additions and 19 deletions
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@ -4,6 +4,7 @@
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#include <cmath>
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#include "core/spawn_presets.hpp"
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#include "core/logger.hpp"
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#include "core/memory_monitor.hpp"
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#include "rendering/renderer.hpp"
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#include "rendering/camera.hpp"
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#include "rendering/camera_controller.hpp"
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@ -79,6 +80,9 @@ Application::~Application() {
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bool Application::initialize() {
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LOG_INFO("Initializing Wowee Native Client");
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// Initialize memory monitoring for dynamic cache sizing
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core::MemoryMonitor::getInstance().initialize();
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// Create window
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WindowConfig windowConfig;
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windowConfig.title = "Wowee";
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