fix(editor): NPC default scale 1.0 (was 3.0) to match AzerothCore defaults

The CreatureSpawn struct default of 3.0 made every newly placed NPC
appear as an oversized 3x-scale creature, very obviously not what users
wanted. Existing JSON spawn files load their stored scale unchanged
(only impacts newly placed templates).
This commit is contained in:
Kelsi 2026-05-06 04:27:22 -07:00
parent 4d11949048
commit c0ae924fc7

View file

@ -39,8 +39,9 @@ struct CreatureSpawn {
uint32_t armor = 0;
uint32_t faction = 0; // 0 = neutral
// Display
float scale = 3.0f;
// Display — 1.0 matches AzerothCore's default creature scale.
// Templates can be scaled higher per-NPC if needed.
float scale = 1.0f;
// Behavior
CreatureBehavior behavior = CreatureBehavior::Stationary;