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fix(editor): NPC default scale 1.0 (was 3.0) to match AzerothCore defaults
The CreatureSpawn struct default of 3.0 made every newly placed NPC appear as an oversized 3x-scale creature, very obviously not what users wanted. Existing JSON spawn files load their stored scale unchanged (only impacts newly placed templates).
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1 changed files with 3 additions and 2 deletions
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@ -39,8 +39,9 @@ struct CreatureSpawn {
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uint32_t armor = 0;
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uint32_t faction = 0; // 0 = neutral
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// Display
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float scale = 3.0f;
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// Display — 1.0 matches AzerothCore's default creature scale.
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// Templates can be scaled higher per-NPC if needed.
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float scale = 1.0f;
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// Behavior
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CreatureBehavior behavior = CreatureBehavior::Stationary;
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