Fix Windows build errors in warden and CharCreateResult

warden_emulator.cpp: guard unicorn include + entire implementation with
HAVE_UNICORN; provide stub implementations for platforms without Unicorn
(Windows ARM64 which has no unicorn MSYS2 package)

warden_module.cpp: include <windows.h> for VirtualAlloc/HMODULE/etc on
Windows; always include warden_emulator.hpp so unique_ptr destructor compiles
regardless of HAVE_UNICORN

world_packets.hpp + game_handler.cpp: rename CharCreateResult::ERROR to
CharCreateResult::CHAR_ERROR to avoid wingdi.h #define ERROR 0 collision
This commit is contained in:
Kelsi 2026-02-18 18:39:07 -08:00
parent fbb0b76362
commit c0c0210b66
4 changed files with 40 additions and 6 deletions

View file

@ -2065,7 +2065,7 @@ void GameHandler::handleCharCreateResponse(network::Packet& packet) {
} else {
std::string msg;
switch (data.result) {
case CharCreateResult::ERROR: msg = "Server error"; break;
case CharCreateResult::CHAR_ERROR: msg = "Server error"; break;
case CharCreateResult::FAILED: msg = "Creation failed"; break;
case CharCreateResult::NAME_IN_USE: msg = "Name already in use"; break;
case CharCreateResult::DISABLED: msg = "Character creation disabled"; break;