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feat(editor): add --gen-mesh-lantern hand-lantern primitive
81st procedural mesh primitive. Hand-held oil lantern via
4 stacked Y-axis cylinders:
• base — short narrow disc (the foot the lantern sits on)
• globe — wider taller cylinder (the glass enclosure
holding the wick)
• neck — narrow constriction above the globe (where the
cap meets the body)
• cap — wider short top (the metal hood that lets vent
smoke escape)
Distinct from --gen-mesh-candle (just wax + saucer) and
--gen-mesh-urn (4-tier pottery shape) — lantern's
wide-narrow-wide tier sequence reads as a glass-enclosed
wick under a metal hood.
Useful for night-watch stations, ranger camps, dwarven
mine tunnels, mausoleum interiors, vigil scenes,
witch-hut shelves. Watertight under weld (verified 336
manifold edges, 0 boundary, 0 non-manifold).
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@ -312,6 +312,8 @@ void printUsage(const char* argv0) {
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std::printf(" Urn: 4-tier vertical pottery vessel (foot + body + neck + lip) — temple / mausoleum / kitchen storage\n");
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std::printf(" --gen-mesh-candle <wom-base> [waxR] [waxH] [saucerR] [saucerH] [sides]\n");
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std::printf(" Candle: thin wax pillar on optional saucer base (set saucerR=0 to skip) — chapels / vigil scenes\n");
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std::printf(" --gen-mesh-lantern <wom-base> [baseR] [baseH] [globeR] [globeH] [neckR] [neckH] [capR] [capH] [sides]\n");
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std::printf(" Lantern: 4-tier base + glass-globe + neck + cap stack (hand lantern / oil lamp silhouette)\n");
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std::printf(" --gen-camp-pack <outDir>\n");
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std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
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std::printf(" --gen-blacksmith-pack <outDir>\n");
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