mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 11:03:51 +00:00
feat(editor): add --gen-mesh-watchpost sentry tower primitive
64th procedural mesh primitive. A simple scout/sentry
watchpost from axis-aligned boxes:
• tall central pole rising from ground to postH
• square platform slab on top of the pole, wider than
the pole so it overhangs as the lookout deck
• 4 corner railing posts on the platform — set
railingH=0 for a bare deck
Distinct from --gen-mesh-tower (round castle tower with
crenellated battlements). A watchpost is the rough scout/
forward-outpost variant — just wood and rope, no masonry.
Pairs naturally with --gen-mesh-tent / --gen-mesh-firepit
for camp + lookout scenes, and --gen-mesh-fence for
perimeter setups. Watertight under weld (verified
108 manifold edges, 0 boundary, 0 non-manifold).
This commit is contained in:
parent
d7941bd4ce
commit
c10b1b0fb1
3 changed files with 73 additions and 0 deletions
|
|
@ -244,6 +244,8 @@ void printUsage(const char* argv0) {
|
|||
std::printf(" Workbench: 4-legged top slab with optional vise at +X end and back tool tray (blacksmith / crafter)\n");
|
||||
std::printf(" --gen-mesh-crate-stack <wom-base> [crateSize] [columns] [rows] [layers] [gap]\n");
|
||||
std::printf(" Crate stack: N×M×K cube grid with small gap between crates (warehouses, cargo holds, dockyards)\n");
|
||||
std::printf(" --gen-mesh-watchpost <wom-base> [postH] [postW] [platformSize] [platformT] [railingH] [railingW]\n");
|
||||
std::printf(" Watchpost: tall pole + square platform + 4 corner railing posts (sentry / scout outpost)\n");
|
||||
std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
|
||||
std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
|
||||
std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue