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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-25 08:30:13 +00:00
Add Set Raid Mark submenu to target, party, and raid frame context menus
Implements setRaidMark() using the existing RaidTargetUpdatePacket and exposes it via right-click on target frame, party member frames, and raid cell frames.
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c0f19f5883
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3 changed files with 70 additions and 0 deletions
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@ -2594,6 +2594,21 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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gameHandler.addIgnore(name);
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}
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("Set Raid Mark")) {
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static const char* kRaidMarkNames[] = {
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"{*} Star", "{O} Circle", "{<>} Diamond", "{^} Triangle",
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"{)} Moon", "{ } Square", "{x} Cross", "{8} Skull"
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};
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for (int mi = 0; mi < 8; ++mi) {
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if (ImGui::MenuItem(kRaidMarkNames[mi]))
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gameHandler.setRaidMark(tGuid, static_cast<uint8_t>(mi));
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Clear Mark"))
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gameHandler.setRaidMark(tGuid, 0xFF);
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ImGui::EndMenu();
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}
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ImGui::EndPopup();
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}
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@ -6258,6 +6273,21 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
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if (ImGui::MenuItem("Kick from Raid"))
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gameHandler.uninvitePlayer(m.name);
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("Set Raid Mark")) {
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static const char* kRaidMarkNames[] = {
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"{*} Star", "{O} Circle", "{<>} Diamond", "{^} Triangle",
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"{)} Moon", "{ } Square", "{x} Cross", "{8} Skull"
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};
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for (int mi = 0; mi < 8; ++mi) {
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if (ImGui::MenuItem(kRaidMarkNames[mi]))
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gameHandler.setRaidMark(m.guid, static_cast<uint8_t>(mi));
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Clear Mark"))
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gameHandler.setRaidMark(m.guid, 0xFF);
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ImGui::EndMenu();
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}
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ImGui::EndPopup();
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}
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ImGui::PopID();
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@ -6438,6 +6468,21 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
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gameHandler.uninvitePlayer(member.name);
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}
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("Set Raid Mark")) {
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static const char* kRaidMarkNames[] = {
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"{*} Star", "{O} Circle", "{<>} Diamond", "{^} Triangle",
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"{)} Moon", "{ } Square", "{x} Cross", "{8} Skull"
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};
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for (int mi = 0; mi < 8; ++mi) {
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if (ImGui::MenuItem(kRaidMarkNames[mi]))
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gameHandler.setRaidMark(member.guid, static_cast<uint8_t>(mi));
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Clear Mark"))
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gameHandler.setRaidMark(member.guid, 0xFF);
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ImGui::EndMenu();
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}
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ImGui::EndPopup();
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}
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