mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
feat: add WoW utility functions and SlashCmdList for addon slash commands
Utility functions: - strsplit(delim, str), strtrim(str), wipe(table) - date(format), time() — safe replacements for removed os.date/os.time - format (alias for string.format), tinsert/tremove (table aliases) SlashCmdList system: - Addons can register custom slash commands via the standard WoW pattern: SLASH_MYADDON1 = "/myaddon" SlashCmdList["MYADDON"] = function(args) ... end - Chat input checks SlashCmdList before built-in commands - dispatchSlashCommand() iterates SLASH_<NAME>1..9 globals to match Total WoW API surface: 23 functions + SlashCmdList + 14 events.
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3 changed files with 163 additions and 1 deletions
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@ -26,10 +26,12 @@ public:
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void setGameHandler(game::GameHandler* handler);
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// Fire a WoW event to all registered Lua handlers.
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// Extra string args are pushed as event arguments.
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void fireEvent(const std::string& eventName,
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const std::vector<std::string>& args = {});
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// Try to dispatch a slash command via SlashCmdList. Returns true if handled.
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bool dispatchSlashCommand(const std::string& command, const std::string& args);
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lua_State* getState() { return L_; }
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bool isInitialized() const { return L_ != nullptr; }
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@ -301,6 +301,78 @@ static int lua_HasTarget(lua_State* L) {
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return 1;
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}
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// --- WoW Utility Functions ---
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// strsplit(delimiter, str) — WoW's string split
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static int lua_strsplit(lua_State* L) {
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const char* delim = luaL_checkstring(L, 1);
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const char* str = luaL_checkstring(L, 2);
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if (!delim[0]) { lua_pushstring(L, str); return 1; }
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int count = 0;
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std::string s(str);
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size_t pos = 0;
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while (pos <= s.size()) {
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size_t found = s.find(delim[0], pos);
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if (found == std::string::npos) {
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lua_pushstring(L, s.substr(pos).c_str());
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count++;
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break;
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}
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lua_pushstring(L, s.substr(pos, found - pos).c_str());
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count++;
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pos = found + 1;
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}
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return count;
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}
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// strtrim(str) — remove leading/trailing whitespace
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static int lua_strtrim(lua_State* L) {
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const char* str = luaL_checkstring(L, 1);
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std::string s(str);
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size_t start = s.find_first_not_of(" \t\r\n");
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size_t end = s.find_last_not_of(" \t\r\n");
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lua_pushstring(L, (start == std::string::npos) ? "" : s.substr(start, end - start + 1).c_str());
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return 1;
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}
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// wipe(table) — clear all entries from a table
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static int lua_wipe(lua_State* L) {
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luaL_checktype(L, 1, LUA_TTABLE);
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// Remove all integer keys
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int len = static_cast<int>(lua_objlen(L, 1));
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for (int i = len; i >= 1; i--) {
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lua_pushnil(L);
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lua_rawseti(L, 1, i);
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}
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// Remove all string keys
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lua_pushnil(L);
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while (lua_next(L, 1) != 0) {
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lua_pop(L, 1); // pop value
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lua_pushvalue(L, -1); // copy key
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lua_pushnil(L);
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lua_rawset(L, 1); // table[key] = nil
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}
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lua_pushvalue(L, 1);
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return 1;
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}
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// date(format) — safe date function (os.date was removed)
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static int lua_wow_date(lua_State* L) {
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const char* fmt = luaL_optstring(L, 1, "%c");
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time_t now = time(nullptr);
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struct tm* tm = localtime(&now);
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char buf[256];
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strftime(buf, sizeof(buf), fmt, tm);
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lua_pushstring(L, buf);
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return 1;
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}
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// time() — current unix timestamp
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static int lua_wow_time(lua_State* L) {
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lua_pushnumber(L, static_cast<double>(time(nullptr)));
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return 1;
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}
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// Stub for GetTime() — returns elapsed seconds
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static int lua_wow_gettime(lua_State* L) {
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static auto start = std::chrono::steady_clock::now();
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@ -395,11 +467,37 @@ void LuaEngine::registerCoreAPI() {
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{"IsSpellKnown", lua_IsSpellKnown},
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{"GetSpellCooldown", lua_GetSpellCooldown},
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{"HasTarget", lua_HasTarget},
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// Utilities
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{"strsplit", lua_strsplit},
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{"strtrim", lua_strtrim},
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{"wipe", lua_wipe},
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{"date", lua_wow_date},
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{"time", lua_wow_time},
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};
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for (const auto& [name, func] : unitAPI) {
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lua_pushcfunction(L_, func);
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lua_setglobal(L_, name);
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}
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// WoW aliases
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lua_getglobal(L_, "string");
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lua_getfield(L_, -1, "format");
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lua_setglobal(L_, "format");
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lua_pop(L_, 1); // pop string table
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// tinsert/tremove aliases
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lua_getglobal(L_, "table");
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lua_getfield(L_, -1, "insert");
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lua_setglobal(L_, "tinsert");
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lua_getfield(L_, -1, "remove");
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lua_setglobal(L_, "tremove");
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lua_pop(L_, 1); // pop table
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// SlashCmdList table — addons register slash commands here
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lua_newtable(L_);
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lua_setglobal(L_, "SlashCmdList");
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// SLASH_* globals will be set by addons, dispatched by the /run command handler
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}
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// ---- Event System ----
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@ -513,6 +611,54 @@ void LuaEngine::fireEvent(const std::string& eventName,
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lua_pop(L_, 2); // pop handler list + WoweeEvents
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}
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bool LuaEngine::dispatchSlashCommand(const std::string& command, const std::string& args) {
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if (!L_) return false;
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// Check each SlashCmdList entry: for key NAME, check SLASH_NAME1, SLASH_NAME2, etc.
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lua_getglobal(L_, "SlashCmdList");
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if (!lua_istable(L_, -1)) { lua_pop(L_, 1); return false; }
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std::string cmdLower = command;
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for (char& c : cmdLower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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lua_pushnil(L_);
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while (lua_next(L_, -2) != 0) {
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// Stack: SlashCmdList, key, handler
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if (!lua_isfunction(L_, -1) || !lua_isstring(L_, -2)) {
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lua_pop(L_, 1);
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continue;
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}
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const char* name = lua_tostring(L_, -2);
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// Check SLASH_<NAME>1 through SLASH_<NAME>9
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for (int i = 1; i <= 9; i++) {
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std::string globalName = "SLASH_" + std::string(name) + std::to_string(i);
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lua_getglobal(L_, globalName.c_str());
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if (lua_isstring(L_, -1)) {
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std::string slashStr = lua_tostring(L_, -1);
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for (char& c : slashStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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if (slashStr == cmdLower) {
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lua_pop(L_, 1); // pop global
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// Call the handler with args
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lua_pushvalue(L_, -1); // copy handler
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lua_pushstring(L_, args.c_str());
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if (lua_pcall(L_, 1, 0, 0) != 0) {
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LOG_ERROR("LuaEngine: SlashCmdList['", name, "'] error: ",
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lua_tostring(L_, -1));
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lua_pop(L_, 1);
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}
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lua_pop(L_, 3); // pop handler, key, SlashCmdList
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return true;
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}
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}
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lua_pop(L_, 1); // pop global
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}
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lua_pop(L_, 1); // pop handler, keep key for next iteration
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}
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lua_pop(L_, 1); // pop SlashCmdList
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return false;
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}
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bool LuaEngine::executeFile(const std::string& path) {
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if (!L_) return false;
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@ -6007,6 +6007,20 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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return;
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}
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// Check addon slash commands (SlashCmdList) before built-in commands
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{
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auto* am = core::Application::getInstance().getAddonManager();
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if (am && am->isInitialized()) {
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std::string slashCmd = "/" + cmdLower;
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std::string slashArgs;
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if (spacePos != std::string::npos) slashArgs = command.substr(spacePos + 1);
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if (am->getLuaEngine()->dispatchSlashCommand(slashCmd, slashArgs)) {
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chatInputBuffer[0] = '\0';
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return;
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}
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}
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}
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// Special commands
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if (cmdLower == "logout") {
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core::Application::getInstance().logoutToLogin();
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