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feat: server-synced bag sort, fix world map continent bounds, update docs
Inventory sort: clicking "Sort Bags" now generates CMSG_SWAP_ITEM packets to move items server-side (one swap per frame to avoid race conditions). Client-side sort runs immediately for visual preview; server swaps follow. New Inventory::computeSortSwaps() computes minimal swap sequence using selection-sort permutation on quality→itemId→stackCount comparator. World map: fix continent bounds derivation that used intersection (max/min) instead of union (min/max) of child zone bounds, causing continent views to display zoomed-in/clipped. Update README.md and docs/status.md with current features, release info, and known gaps (v1.8.2-preview, 664 opcode handlers, NPC voices, bag independence, CharSections auto-detect, quest GO server limitation).
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# Project Status
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**Last updated**: 2026-03-18
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**Last updated**: 2026-03-24
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## What This Repo Is
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@ -30,16 +30,17 @@ Implemented (working in normal use):
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- Target/focus frames: guild name, creature type, rank badges, combo points, cast bars
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- Map exploration: subzone-level fog-of-war reveal
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- Warden anti-cheat: full module execution via Unicorn Engine x86 emulation; module caching
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- Audio: ambient, movement, combat, spell, and UI sound systems
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- Bag UI: separate bag windows, open-bag indicator on bag bar, optional collapse-empty mode in aggregate bag view
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- Audio: ambient, movement, combat, spell, and UI sound systems; NPC voice lines for all playable races (greeting/farewell/vendor/pissed/aggro/flee)
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- Bag UI: independent bag windows (any bag closable independently), open-bag indicator on bag bar, server-synced bag sort, off-screen position reset, optional collapse-empty mode in aggregate view
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- DBC auto-detection: CharSections.dbc field layout auto-detected at runtime (handles stock WotLK vs HD-textured clients)
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- Multi-expansion: Classic/Vanilla, TBC, WotLK, and Turtle WoW (1.17) protocol and asset variants
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- CI: GitHub Actions for Linux (x86-64, ARM64), Windows (MSYS2), macOS (ARM64); container builds via Podman
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- CI: GitHub Actions for Linux (x86-64, ARM64), Windows (MSYS2 x86-64 + ARM64), macOS (ARM64); container builds via Podman
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In progress / known gaps:
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- Transports: M2 transports (trams) working with position-delta riding; WMO transports (ships, zeppelins) working with path following; some edge cases remain
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- Quest GO interaction: CMSG_GAMEOBJ_USE + CMSG_LOOT sent correctly, but some AzerothCore/ChromieCraft servers don't grant quest credit for chest-type GOs (server-side limitation)
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- Visual edge cases: some M2/WMO rendering gaps (some particle effects)
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- Lava steam particles: sparse in some areas (tuning opportunity)
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- Water refraction: enabled by default; srcAccessMask barrier fix (2026-03-18) resolved prior VK_ERROR_DEVICE_LOST on AMD/Mali GPUs
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## Where To Look
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