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feat: server-synced bag sort, fix world map continent bounds, update docs
Inventory sort: clicking "Sort Bags" now generates CMSG_SWAP_ITEM packets to move items server-side (one swap per frame to avoid race conditions). Client-side sort runs immediately for visual preview; server swaps follow. New Inventory::computeSortSwaps() computes minimal swap sequence using selection-sort permutation on quality→itemId→stackCount comparator. World map: fix continent bounds derivation that used intersection (max/min) instead of union (min/max) of child zone bounds, causing continent views to display zoomed-in/clipped. Update README.md and docs/status.md with current features, release info, and known gaps (v1.8.2-preview, 664 opcode handlers, NPC voices, bag independence, CharSections auto-detect, quest GO server limitation).
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7 changed files with 145 additions and 22 deletions
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@ -363,10 +363,10 @@ void WorldMap::loadZonesFromDBC() {
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cont.locTop = z.locTop; cont.locBottom = z.locBottom;
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first = false;
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} else {
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cont.locLeft = std::max(cont.locLeft, z.locLeft);
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cont.locRight = std::min(cont.locRight, z.locRight);
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cont.locTop = std::max(cont.locTop, z.locTop);
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cont.locBottom = std::min(cont.locBottom, z.locBottom);
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cont.locLeft = std::min(cont.locLeft, z.locLeft);
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cont.locRight = std::max(cont.locRight, z.locRight);
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cont.locTop = std::min(cont.locTop, z.locTop);
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cont.locBottom = std::max(cont.locBottom, z.locBottom);
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}
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}
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}
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