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feat(editor): add --gen-texture-herringbone chevron pattern
32nd procedural texture: classic V-shaped herringbone done as horizontal strips of parallel slanted lines whose slant direction flips every strip. Implementation is a per-pixel shear: shifting x by the row's local-y collapses each diagonal into a vertical band in shifted-x space, so a single modulo picks line vs background. Useful for parquet floors, brick patios, fabric weaves, fish scale-style chain mail, anywhere needing a strong directional pattern. Two-color, defaults to 32-px strips with 12-px line spacing and 4-px line width.
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3 changed files with 93 additions and 1 deletions
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@ -97,6 +97,8 @@ void printUsage(const char* argv0) {
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std::printf(" Tartan plaid: 3-color crossing bands forming Scottish-style overlap pattern\n");
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std::printf(" --gen-texture-argyle <out.png> <colorAHex> <colorBHex> <stitchHex> [cellPx] [W H]\n");
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std::printf(" Argyle: 45-rotated lozenge checkerboard with diagonal stitch lines (sweater knit)\n");
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std::printf(" --gen-texture-herringbone <out.png> <bgHex> <lineHex> [stripH] [lineSpacing] [lineWidth] [W H]\n");
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std::printf(" Herringbone: slanted parallel lines that flip direction every strip (chevron / fish-bone)\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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