refactor: downgrade shutdown, warden, and misc diagnostics to DEBUG

Demote 44 more LOG_WARNING messages to LOG_DEBUG: warden module chunk
progress, entire shutdown/teardown sequence, transport manager connect,
inventory right-click slot, and warden handshake diagnostics. Keeps real
warnings (texture not found, slow handlers, stalls, integrity hash)
visible in the log.
This commit is contained in:
Kelsi 2026-04-05 20:18:39 -07:00
parent 069dd36698
commit c2681eead1
8 changed files with 44 additions and 46 deletions

View file

@ -592,38 +592,38 @@ bool Renderer::initialize(core::Window* win) {
void Renderer::shutdown() {
destroySecondaryCommandResources();
LOG_WARNING("Renderer::shutdown - terrainManager stopWorkers...");
LOG_DEBUG("Renderer::shutdown - terrainManager stopWorkers...");
if (terrainManager) {
terrainManager->stopWorkers();
LOG_WARNING("Renderer::shutdown - terrainManager reset...");
LOG_DEBUG("Renderer::shutdown - terrainManager reset...");
terrainManager.reset();
}
LOG_WARNING("Renderer::shutdown - terrainRenderer...");
LOG_DEBUG("Renderer::shutdown - terrainRenderer...");
if (terrainRenderer) {
terrainRenderer->shutdown();
terrainRenderer.reset();
}
LOG_WARNING("Renderer::shutdown - waterRenderer...");
LOG_DEBUG("Renderer::shutdown - waterRenderer...");
if (waterRenderer) {
waterRenderer->shutdown();
waterRenderer.reset();
}
LOG_WARNING("Renderer::shutdown - minimap...");
LOG_DEBUG("Renderer::shutdown - minimap...");
if (minimap) {
minimap->shutdown();
minimap.reset();
}
LOG_WARNING("Renderer::shutdown - worldMap...");
LOG_DEBUG("Renderer::shutdown - worldMap...");
if (worldMap) {
worldMap->shutdown();
worldMap.reset();
}
LOG_WARNING("Renderer::shutdown - skySystem...");
LOG_DEBUG("Renderer::shutdown - skySystem...");
if (skySystem) {
skySystem->shutdown();
skySystem.reset();
@ -650,7 +650,7 @@ void Renderer::shutdown() {
swimEffects.reset();
}
LOG_WARNING("Renderer::shutdown - characterRenderer...");
LOG_DEBUG("Renderer::shutdown - characterRenderer...");
if (characterRenderer) {
characterRenderer->shutdown();
characterRenderer.reset();
@ -659,7 +659,7 @@ void Renderer::shutdown() {
// Shutdown AnimationController before renderers it references (§4.2)
animationController_.reset();
LOG_WARNING("Renderer::shutdown - wmoRenderer...");
LOG_DEBUG("Renderer::shutdown - wmoRenderer...");
if (wmoRenderer) {
wmoRenderer->shutdown();
wmoRenderer.reset();
@ -671,7 +671,7 @@ void Renderer::shutdown() {
spellVisualSystem_.reset();
}
LOG_WARNING("Renderer::shutdown - m2Renderer...");
LOG_DEBUG("Renderer::shutdown - m2Renderer...");
if (m2Renderer) {
m2Renderer->shutdown();
m2Renderer.reset();