mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 02:53:51 +00:00
refactor: downgrade shutdown, warden, and misc diagnostics to DEBUG
Demote 44 more LOG_WARNING messages to LOG_DEBUG: warden module chunk progress, entire shutdown/teardown sequence, transport manager connect, inventory right-click slot, and warden handshake diagnostics. Keeps real warnings (texture not found, slow handlers, stalls, integrity hash) visible in the log.
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parent
069dd36698
commit
c2681eead1
8 changed files with 44 additions and 46 deletions
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@ -592,38 +592,38 @@ bool Renderer::initialize(core::Window* win) {
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void Renderer::shutdown() {
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destroySecondaryCommandResources();
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LOG_WARNING("Renderer::shutdown - terrainManager stopWorkers...");
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LOG_DEBUG("Renderer::shutdown - terrainManager stopWorkers...");
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if (terrainManager) {
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terrainManager->stopWorkers();
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LOG_WARNING("Renderer::shutdown - terrainManager reset...");
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LOG_DEBUG("Renderer::shutdown - terrainManager reset...");
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terrainManager.reset();
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}
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LOG_WARNING("Renderer::shutdown - terrainRenderer...");
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LOG_DEBUG("Renderer::shutdown - terrainRenderer...");
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if (terrainRenderer) {
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terrainRenderer->shutdown();
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terrainRenderer.reset();
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}
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LOG_WARNING("Renderer::shutdown - waterRenderer...");
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LOG_DEBUG("Renderer::shutdown - waterRenderer...");
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if (waterRenderer) {
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waterRenderer->shutdown();
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waterRenderer.reset();
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}
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LOG_WARNING("Renderer::shutdown - minimap...");
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LOG_DEBUG("Renderer::shutdown - minimap...");
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if (minimap) {
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minimap->shutdown();
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minimap.reset();
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}
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LOG_WARNING("Renderer::shutdown - worldMap...");
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LOG_DEBUG("Renderer::shutdown - worldMap...");
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if (worldMap) {
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worldMap->shutdown();
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worldMap.reset();
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}
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LOG_WARNING("Renderer::shutdown - skySystem...");
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LOG_DEBUG("Renderer::shutdown - skySystem...");
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if (skySystem) {
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skySystem->shutdown();
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skySystem.reset();
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@ -650,7 +650,7 @@ void Renderer::shutdown() {
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swimEffects.reset();
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}
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LOG_WARNING("Renderer::shutdown - characterRenderer...");
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LOG_DEBUG("Renderer::shutdown - characterRenderer...");
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if (characterRenderer) {
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characterRenderer->shutdown();
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characterRenderer.reset();
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@ -659,7 +659,7 @@ void Renderer::shutdown() {
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// Shutdown AnimationController before renderers it references (§4.2)
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animationController_.reset();
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LOG_WARNING("Renderer::shutdown - wmoRenderer...");
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LOG_DEBUG("Renderer::shutdown - wmoRenderer...");
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if (wmoRenderer) {
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wmoRenderer->shutdown();
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wmoRenderer.reset();
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@ -671,7 +671,7 @@ void Renderer::shutdown() {
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spellVisualSystem_.reset();
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}
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LOG_WARNING("Renderer::shutdown - m2Renderer...");
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LOG_DEBUG("Renderer::shutdown - m2Renderer...");
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if (m2Renderer) {
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m2Renderer->shutdown();
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m2Renderer.reset();
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