refactor: downgrade shutdown, warden, and misc diagnostics to DEBUG

Demote 44 more LOG_WARNING messages to LOG_DEBUG: warden module chunk
progress, entire shutdown/teardown sequence, transport manager connect,
inventory right-click slot, and warden handshake diagnostics. Keeps real
warnings (texture not found, slow handlers, stalls, integrity hash)
visible in the log.
This commit is contained in:
Kelsi 2026-04-05 20:18:39 -07:00
parent 069dd36698
commit c2681eead1
8 changed files with 44 additions and 46 deletions

View file

@ -2470,7 +2470,7 @@ void InventoryScreen::renderItemSlot(game::Inventory& inventory, const game::Ite
// Right-click: bank deposit (if bank open), vendor sell (if vendor mode), or auto-equip/use
// Note: InvisibleButton only tracks left-click by default, so use IsItemHovered+IsMouseClicked
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right) && !holdingItem && !ImGui::GetIO().KeyShift && gameHandler_) {
LOG_WARNING("Right-click slot: kind=", static_cast<int>(kind),
LOG_DEBUG("Right-click slot: kind=", static_cast<int>(kind),
" backpackIndex=", backpackIndex,
" bagIndex=", bagIndex, " bagSlotIndex=", bagSlotIndex,
" vendorMode=", vendorMode_,