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refactor: downgrade shutdown, warden, and misc diagnostics to DEBUG
Demote 44 more LOG_WARNING messages to LOG_DEBUG: warden module chunk progress, entire shutdown/teardown sequence, transport manager connect, inventory right-click slot, and warden handshake diagnostics. Keeps real warnings (texture not found, slow handlers, stalls, integrity hash) visible in the log.
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8 changed files with 44 additions and 46 deletions
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@ -2470,7 +2470,7 @@ void InventoryScreen::renderItemSlot(game::Inventory& inventory, const game::Ite
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// Right-click: bank deposit (if bank open), vendor sell (if vendor mode), or auto-equip/use
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// Note: InvisibleButton only tracks left-click by default, so use IsItemHovered+IsMouseClicked
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if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right) && !holdingItem && !ImGui::GetIO().KeyShift && gameHandler_) {
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LOG_WARNING("Right-click slot: kind=", static_cast<int>(kind),
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LOG_DEBUG("Right-click slot: kind=", static_cast<int>(kind),
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" backpackIndex=", backpackIndex,
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" bagIndex=", bagIndex, " bagSlotIndex=", bagSlotIndex,
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" vendorMode=", vendorMode_,
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