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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Fix online mode creature spawning and packet parsing
- Fix encryption desync by tracking decrypted header bytes in world socket - Fix UPDATE_OBJECT movement block parsing to handle 3.3.5a update flags - Fix UNIT_FIELD_DISPLAYID index (67, not 71) - Add creature spawn/despawn callbacks with DBC-based model loading - Add SMSG_COMPRESSED_UPDATE_OBJECT opcode support
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a4fcc38c12
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9 changed files with 445 additions and 30 deletions
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@ -589,28 +589,195 @@ uint64_t UpdateObjectParser::readPackedGuid(network::Packet& packet) {
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}
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bool UpdateObjectParser::parseMovementBlock(network::Packet& packet, UpdateBlock& block) {
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// Skip movement flags and other movement data for now
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// This is a simplified implementation
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// WoW 3.3.5a UPDATE_OBJECT movement block structure:
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// 1. UpdateFlags (1 byte, sometimes 2)
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// 2. Movement data depends on update flags
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// Read movement flags (not used yet)
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/*uint32_t flags =*/ packet.readUInt32();
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/*uint16_t flags2 =*/ packet.readUInt16();
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// Update flags (3.3.5a uses 2 bytes for flags)
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uint16_t updateFlags = packet.readUInt16();
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// Read timestamp (not used yet)
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/*uint32_t time =*/ packet.readUInt32();
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LOG_DEBUG(" UpdateFlags: 0x", std::hex, updateFlags, std::dec);
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// Read position
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block.x = packet.readFloat();
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block.y = packet.readFloat();
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block.z = packet.readFloat();
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block.orientation = packet.readFloat();
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// UpdateFlags bit meanings:
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// 0x0001 = UPDATEFLAG_SELF
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// 0x0002 = UPDATEFLAG_TRANSPORT
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// 0x0004 = UPDATEFLAG_HAS_TARGET
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// 0x0008 = UPDATEFLAG_LOWGUID
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// 0x0010 = UPDATEFLAG_HIGHGUID
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// 0x0020 = UPDATEFLAG_LIVING
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// 0x0040 = UPDATEFLAG_STATIONARY_POSITION
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// 0x0080 = UPDATEFLAG_VEHICLE
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// 0x0100 = UPDATEFLAG_POSITION (transport)
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// 0x0200 = UPDATEFLAG_ROTATION
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block.hasMovement = true;
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const uint16_t UPDATEFLAG_LIVING = 0x0020;
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const uint16_t UPDATEFLAG_STATIONARY_POSITION = 0x0040;
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const uint16_t UPDATEFLAG_HAS_TARGET = 0x0004;
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const uint16_t UPDATEFLAG_TRANSPORT = 0x0002;
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const uint16_t UPDATEFLAG_POSITION = 0x0100;
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const uint16_t UPDATEFLAG_VEHICLE = 0x0080;
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const uint16_t UPDATEFLAG_ROTATION = 0x0200;
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const uint16_t UPDATEFLAG_LOWGUID = 0x0008;
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const uint16_t UPDATEFLAG_HIGHGUID = 0x0010;
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LOG_DEBUG(" Movement: (", block.x, ", ", block.y, ", ", block.z, "), orientation=", block.orientation);
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if (updateFlags & UPDATEFLAG_LIVING) {
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// Full movement block for living units
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uint32_t moveFlags = packet.readUInt32();
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uint16_t moveFlags2 = packet.readUInt16();
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/*uint32_t time =*/ packet.readUInt32();
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// TODO: Parse additional movement fields based on flags
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// For now, we'll skip them to keep this simple
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// Position
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block.x = packet.readFloat();
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block.y = packet.readFloat();
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block.z = packet.readFloat();
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block.orientation = packet.readFloat();
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block.hasMovement = true;
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LOG_DEBUG(" LIVING movement: (", block.x, ", ", block.y, ", ", block.z,
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"), o=", block.orientation, " moveFlags=0x", std::hex, moveFlags, std::dec);
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// Transport data (if on transport)
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if (moveFlags & 0x00000200) { // MOVEMENTFLAG_ONTRANSPORT
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/*uint64_t transportGuid =*/ readPackedGuid(packet);
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/*float tX =*/ packet.readFloat();
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/*float tY =*/ packet.readFloat();
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/*float tZ =*/ packet.readFloat();
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/*float tO =*/ packet.readFloat();
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/*uint32_t tTime =*/ packet.readUInt32();
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/*int8_t tSeat =*/ packet.readUInt8();
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if (moveFlags2 & 0x0200) { // MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
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/*uint32_t tTime2 =*/ packet.readUInt32();
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}
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}
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// Swimming/flying pitch
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if ((moveFlags & 0x02000000) || (moveFlags2 & 0x0010)) { // MOVEMENTFLAG_SWIMMING or MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
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/*float pitch =*/ packet.readFloat();
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}
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// Fall time
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/*uint32_t fallTime =*/ packet.readUInt32();
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// Jumping
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if (moveFlags & 0x00001000) { // MOVEMENTFLAG_FALLING
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/*float jumpVelocity =*/ packet.readFloat();
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/*float jumpSinAngle =*/ packet.readFloat();
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/*float jumpCosAngle =*/ packet.readFloat();
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/*float jumpXYSpeed =*/ packet.readFloat();
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}
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// Spline elevation
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if (moveFlags & 0x04000000) { // MOVEMENTFLAG_SPLINE_ELEVATION
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/*float splineElevation =*/ packet.readFloat();
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}
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// Speeds (7 speed values)
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/*float walkSpeed =*/ packet.readFloat();
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/*float runSpeed =*/ packet.readFloat();
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/*float runBackSpeed =*/ packet.readFloat();
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/*float swimSpeed =*/ packet.readFloat();
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/*float swimBackSpeed =*/ packet.readFloat();
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/*float flightSpeed =*/ packet.readFloat();
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/*float flightBackSpeed =*/ packet.readFloat();
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/*float turnRate =*/ packet.readFloat();
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/*float pitchRate =*/ packet.readFloat();
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// Spline data
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if (moveFlags & 0x08000000) { // MOVEMENTFLAG_SPLINE_ENABLED
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// Skip spline data for now - complex structure
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uint32_t splineFlags = packet.readUInt32();
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if (splineFlags & 0x00010000) { // has final point
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/*float finalX =*/ packet.readFloat();
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/*float finalY =*/ packet.readFloat();
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/*float finalZ =*/ packet.readFloat();
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} else if (splineFlags & 0x00020000) { // has final target
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/*uint64_t finalTarget =*/ packet.readUInt64();
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} else if (splineFlags & 0x00040000) { // has final angle
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/*float finalAngle =*/ packet.readFloat();
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}
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/*uint32_t timePassed =*/ packet.readUInt32();
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/*uint32_t duration =*/ packet.readUInt32();
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/*uint32_t splineId =*/ packet.readUInt32();
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/*float durationMod =*/ packet.readFloat();
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/*float durationModNext =*/ packet.readFloat();
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/*float verticalAccel =*/ packet.readFloat();
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/*uint32_t effectStartTime =*/ packet.readUInt32();
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uint32_t pointCount = packet.readUInt32();
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for (uint32_t i = 0; i < pointCount; i++) {
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/*float px =*/ packet.readFloat();
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/*float py =*/ packet.readFloat();
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/*float pz =*/ packet.readFloat();
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}
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/*uint8_t splineMode =*/ packet.readUInt8();
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/*float endPointX =*/ packet.readFloat();
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/*float endPointY =*/ packet.readFloat();
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/*float endPointZ =*/ packet.readFloat();
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}
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}
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else if (updateFlags & UPDATEFLAG_POSITION) {
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// Transport position update
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/*uint64_t transportGuid =*/ readPackedGuid(packet);
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block.x = packet.readFloat();
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block.y = packet.readFloat();
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block.z = packet.readFloat();
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/*float transportOffsetX =*/ packet.readFloat();
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/*float transportOffsetY =*/ packet.readFloat();
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/*float transportOffsetZ =*/ packet.readFloat();
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block.orientation = packet.readFloat();
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/*float corpseOrientation =*/ packet.readFloat();
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block.hasMovement = true;
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LOG_DEBUG(" POSITION: (", block.x, ", ", block.y, ", ", block.z, "), o=", block.orientation);
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}
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else if (updateFlags & UPDATEFLAG_STATIONARY_POSITION) {
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// Simple stationary position (4 floats)
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block.x = packet.readFloat();
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block.y = packet.readFloat();
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block.z = packet.readFloat();
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block.orientation = packet.readFloat();
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block.hasMovement = true;
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LOG_DEBUG(" STATIONARY: (", block.x, ", ", block.y, ", ", block.z, "), o=", block.orientation);
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}
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// Target GUID (for units with target)
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if (updateFlags & UPDATEFLAG_HAS_TARGET) {
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/*uint64_t targetGuid =*/ readPackedGuid(packet);
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}
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// Transport time
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if (updateFlags & UPDATEFLAG_TRANSPORT) {
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/*uint32_t transportTime =*/ packet.readUInt32();
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}
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// Vehicle
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if (updateFlags & UPDATEFLAG_VEHICLE) {
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/*uint32_t vehicleId =*/ packet.readUInt32();
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/*float vehicleOrientation =*/ packet.readFloat();
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}
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// Rotation (GameObjects)
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if (updateFlags & UPDATEFLAG_ROTATION) {
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/*int64_t rotation =*/ packet.readUInt64();
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}
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// Low GUID
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if (updateFlags & UPDATEFLAG_LOWGUID) {
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/*uint32_t lowGuid =*/ packet.readUInt32();
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}
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// High GUID
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if (updateFlags & UPDATEFLAG_HIGHGUID) {
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/*uint32_t highGuid =*/ packet.readUInt32();
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}
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return true;
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}
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