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fix: show specific zone name in hearthstone inventory tooltip
The inventory screen item tooltip showed only the continent name (Eastern Kingdoms, Kalimdor, etc.) for the hearthstone home location. Apply the same zone-name lookup already used by the action bar tooltip: prefer the zone name from homeBindZoneId_ via getWhoAreaName(), falling back to the continent name if the zone is unavailable.
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1 changed files with 17 additions and 9 deletions
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@ -2311,16 +2311,24 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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uint32_t mapId = 0;
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glm::vec3 pos;
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if (gameHandler_->getHomeBind(mapId, pos)) {
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const char* mapName = "Unknown";
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switch (mapId) {
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case 0: mapName = "Eastern Kingdoms"; break;
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case 1: mapName = "Kalimdor"; break;
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case 530: mapName = "Outland"; break;
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case 571: mapName = "Northrend"; break;
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case 13: mapName = "Test"; break;
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case 169: mapName = "Emerald Dream"; break;
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std::string homeLocation;
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// Prefer the specific zone name from the bind-point zone ID
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uint32_t zoneId = gameHandler_->getHomeBindZoneId();
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if (zoneId != 0)
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homeLocation = gameHandler_->getWhoAreaName(zoneId);
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// Fall back to continent name if zone unavailable
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if (homeLocation.empty()) {
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switch (mapId) {
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case 0: homeLocation = "Eastern Kingdoms"; break;
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case 1: homeLocation = "Kalimdor"; break;
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case 530: homeLocation = "Outland"; break;
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case 571: homeLocation = "Northrend"; break;
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case 13: homeLocation = "Test"; break;
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case 169: homeLocation = "Emerald Dream"; break;
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default: homeLocation = "Unknown"; break;
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}
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}
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ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f), "Home: %s", mapName);
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ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f), "Home: %s", homeLocation.c_str());
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} else {
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ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Home: not set");
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}
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