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feat(editor): add --gen-texture-leopard animal-print pattern
45th procedural texture: leopard print spots done as the union of 4 small overlapping sub-circles per spot. The sub-circle offsets are jittered per-spot so each spot has an irregular non-circular silhouette without authoring per- spot polygons. Two-color (bg + spot) for the classic leopard look. Useful for animal-print fabric, fur tiles, druidic robes, shamanic hide drums, hunter armor textures. Defaults to 60 spots of ~8-px radius across 256×256.
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@ -123,6 +123,8 @@ void printUsage(const char* argv0) {
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std::printf(" Cracked: branching random walks form fissures (mud / glass / dry earth)\n");
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std::printf(" --gen-texture-runes <out.png> <bgHex> <runeHex> [gridSpacing] [W H]\n");
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std::printf(" Runes: scattered angular glyphs of 3-5 strokes each (8 cardinal/diagonal angles)\n");
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std::printf(" --gen-texture-leopard <out.png> <bgHex> <spotHex> [count] [radius] [W H]\n");
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std::printf(" Leopard: irregular spots (4 sub-circles each) for animal-print fabric/fur\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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