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https://github.com/Kelsidavis/WoWee.git
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Fix movement/warden packet noise and party kill opcode mapping
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parent
e3bb2d6744
commit
c6256b1631
9 changed files with 54 additions and 17 deletions
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@ -1004,7 +1004,7 @@ void GameHandler::update(float deltaTime) {
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void GameHandler::handlePacket(network::Packet& packet) {
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if (packet.getSize() < 1) {
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LOG_WARNING("Received empty packet");
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LOG_DEBUG("Received empty world packet (ignored)");
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return;
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}
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@ -1249,11 +1249,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
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handleCompressedUpdateObject(packet);
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}
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break;
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case Opcode::SMSG_UNKNOWN_1F5:
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// Observed custom server packet (16 bytes). Consume safely for stream alignment.
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packet.setReadPos(packet.getSize());
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break;
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case Opcode::SMSG_DESTROY_OBJECT:
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// Can be received after entering world
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if (state == WorldState::IN_WORLD) {
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@ -1565,6 +1560,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
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case Opcode::SMSG_PARTY_COMMAND_RESULT:
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handlePartyCommandResult(packet);
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break;
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case Opcode::SMSG_PARTYKILLLOG:
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// Classic-era packet: killer GUID + victim GUID.
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// XP and combat state are handled by other packets; consume to avoid warning spam.
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packet.setReadPos(packet.getSize());
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break;
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// ---- Guild ----
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case Opcode::SMSG_GUILD_INFO:
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@ -2986,7 +2986,9 @@ void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
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movementInfo.orientation = core::coords::serverToCanonicalYaw(data.orientation);
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movementInfo.flags = 0;
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movementInfo.flags2 = 0;
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movementInfo.time = 0;
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movementClockStart_ = std::chrono::steady_clock::now();
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lastMovementTimestampMs_ = 0;
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movementInfo.time = nextMovementTimestampMs();
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resurrectPending_ = false;
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resurrectRequestPending_ = false;
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onTaxiFlight_ = false;
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@ -3991,6 +3993,28 @@ void GameHandler::handlePong(network::Packet& packet) {
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LOG_DEBUG("Heartbeat acknowledged (sequence: ", data.sequence, ")");
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}
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uint32_t GameHandler::nextMovementTimestampMs() {
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auto now = std::chrono::steady_clock::now();
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uint64_t elapsed = static_cast<uint64_t>(
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std::chrono::duration_cast<std::chrono::milliseconds>(now - movementClockStart_).count()) + 1ULL;
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if (elapsed > std::numeric_limits<uint32_t>::max()) {
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movementClockStart_ = now;
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elapsed = 1ULL;
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}
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uint32_t candidate = static_cast<uint32_t>(elapsed);
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if (candidate <= lastMovementTimestampMs_) {
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candidate = lastMovementTimestampMs_ + 1U;
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if (candidate == 0) {
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movementClockStart_ = now;
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candidate = 1U;
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}
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}
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lastMovementTimestampMs_ = candidate;
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return candidate;
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}
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void GameHandler::sendMovement(Opcode opcode) {
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if (state != WorldState::IN_WORLD) {
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LOG_WARNING("Cannot send movement in state: ", (int)state);
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@ -4009,11 +4033,8 @@ void GameHandler::sendMovement(Opcode opcode) {
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if ((onTaxiFlight_ || taxiMountActive_) && !taxiAllowed) return;
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if (resurrectPending_ && !taxiAllowed) return;
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// Use real millisecond timestamp (server validates for anti-cheat)
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static auto startTime = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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movementInfo.time = static_cast<uint32_t>(
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std::chrono::duration_cast<std::chrono::milliseconds>(now - startTime).count());
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// Always send a strictly increasing non-zero client movement clock value.
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movementInfo.time = nextMovementTimestampMs();
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// Update movement flags based on opcode
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switch (opcode) {
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@ -7831,6 +7852,11 @@ void GameHandler::handleForceRunSpeedChange(network::Packet& packet) {
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ack.writeUInt32(counter);
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MovementInfo wire = movementInfo;
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wire.time = nextMovementTimestampMs();
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if (wire.hasFlag(MovementFlags::ONTRANSPORT)) {
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wire.transportTime = wire.time;
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wire.transportTime2 = wire.time;
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}
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glm::vec3 serverPos = core::coords::canonicalToServer(glm::vec3(wire.x, wire.y, wire.z));
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wire.x = serverPos.x;
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wire.y = serverPos.y;
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@ -7842,7 +7868,11 @@ void GameHandler::handleForceRunSpeedChange(network::Packet& packet) {
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wire.transportY = serverTransport.y;
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wire.transportZ = serverTransport.z;
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}
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MovementPacket::writeMovementPayload(ack, wire);
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if (packetParsers_) {
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packetParsers_->writeMovementPayload(ack, wire);
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} else {
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MovementPacket::writeMovementPayload(ack, wire);
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}
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ack.writeFloat(newSpeed);
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socket->send(ack);
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