Fix resurrect: correct packet routing and show caster name in dialog

Two bugs fixed:

1. acceptResurrect() was always sending CMSG_SPIRIT_HEALER_ACTIVATE even
   for player-cast resurrections (Priest/Paladin/Druid). That opcode is
   only the correct response to SMSG_SPIRIT_HEALER_CONFIRM. For
   SMSG_RESURRECT_REQUEST the server expects CMSG_RESURRECT_RESPONSE
   with accept=1. Added resurrectIsSpiritHealer_ to track which path
   triggered the dialog and send the right packet per type.

2. The resurrect dialog showed a generic "Return to life?" string
   regardless of who cast the resurrection. Parse the optional CString
   name from SMSG_RESURRECT_REQUEST (or fall back to playerNameCache)
   and display "X wishes to resurrect you." when the caster is known.
This commit is contained in:
Kelsi 2026-03-09 22:27:24 -07:00
parent ede380ec60
commit c6e39707de
3 changed files with 39 additions and 10 deletions

View file

@ -735,6 +735,7 @@ public:
bool isPlayerGhost() const { return releasedSpirit_; }
bool showDeathDialog() const { return playerDead_ && !releasedSpirit_; }
bool showResurrectDialog() const { return resurrectRequestPending_; }
const std::string& getResurrectCasterName() const { return resurrectCasterName_; }
void releaseSpirit();
void acceptResurrect();
void declineResurrect();
@ -2160,7 +2161,9 @@ private:
uint64_t pendingSpiritHealerGuid_ = 0;
bool resurrectPending_ = false;
bool resurrectRequestPending_ = false;
bool resurrectIsSpiritHealer_ = false; // true = SMSG_SPIRIT_HEALER_CONFIRM, false = SMSG_RESURRECT_REQUEST
uint64_t resurrectCasterGuid_ = 0;
std::string resurrectCasterName_;
bool repopPending_ = false;
uint64_t lastRepopRequestMs_ = 0;