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feat: wire Warden funcList_ dispatchers and implement PacketHandler call
Previously initializeModule() read the 4 WardenFuncList function addresses from emulated memory, logged them, then discarded them — funcList_ was never populated, so tick(), generateRC4Keys(), and processCheckRequest() were permanently no-ops even when the Unicorn emulator successfully ran the module. Changes: - initializeModule() now wraps each non-null emulated function address in a std::function lambda that marshals args to/from emulated memory via emulator_->writeData/callFunction/freeMemory - generateRC4Keys: copies 4-byte seed to emulated space, calls function - unload: calls function with NULL (module saves own RC4 state) - tick: direct uint32_t(deltaMs) dispatch, returns emulated EAX - packetHandler: 2-arg variant for generic callers - Stores emulatedPacketHandlerAddr_ for full 4-arg call in processCheckRequest - processCheckRequest() now calls the emulated PacketHandler with the proper 4-argument stdcall convention: (data, size, responseOut, responseSizeOut), reads back the response size and bytes, returns them in responseOut - unload() resets emulatedPacketHandlerAddr_ to 0 for clean re-initialization - Remove dead no-op renderObjectiveTracker() (no call sites, superseded)
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4 changed files with 94 additions and 26 deletions
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@ -22421,11 +22421,7 @@ void GameScreen::renderBgScoreboard(game::GameHandler& gameHandler) {
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ImGui::End();
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}
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// ─── Quest Objective Tracker (legacy stub — superseded by renderQuestObjectiveTracker) ───
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void GameScreen::renderObjectiveTracker(game::GameHandler&) {
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// No-op: consolidated into renderQuestObjectiveTracker which renders the
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// full-featured draggable tracker with context menus and item icons.
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}
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// ─── Book / Scroll / Note Window ──────────────────────────────────────────────
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void GameScreen::renderBookWindow(game::GameHandler& gameHandler) {
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