Add /inspect command to view player equipment

- Add CMSG_INSPECT (0x114) and SMSG_INSPECT_RESULTS (0x115) opcodes
- Implement InspectPacket builder for sending inspect requests
- Add inspectTarget() method to GameHandler with validation
- Add /inspect slash command in chat system
- Validate target is a player before sending inspect request
- Show helpful error messages for invalid inspect attempts
- Display confirmation message when inspect request is sent
This commit is contained in:
kelsi davis 2026-02-07 12:37:13 -08:00
parent 3e64d0865d
commit c7316defae
6 changed files with 51 additions and 0 deletions

View file

@ -202,6 +202,9 @@ public:
bool hasTarget() const { return targetGuid != 0; }
void tabTarget(float playerX, float playerY, float playerZ);
// Inspection
void inspectTarget();
// ---- Phase 1: Name queries ----
void queryPlayerName(uint64_t guid);
void queryCreatureInfo(uint32_t entry, uint64_t guid);

View file

@ -166,6 +166,8 @@ enum class Opcode : uint16_t {
CMSG_USE_ITEM = 0x00AB,
CMSG_AUTOEQUIP_ITEM = 0x10A,
SMSG_INVENTORY_CHANGE_FAILURE = 0x112,
CMSG_INSPECT = 0x114,
SMSG_INSPECT_RESULTS = 0x115,
// ---- Death/Respawn ----
CMSG_REPOP_REQUEST = 0x015A,

View file

@ -664,6 +664,12 @@ public:
static network::Packet build(uint64_t guid);
};
/** CMSG_INSPECT packet builder */
class InspectPacket {
public:
static network::Packet build(uint64_t targetGuid);
};
/** CMSG_NAME_QUERY packet builder */
class NameQueryPacket {
public: