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refactor: promote static const arrays to constexpr across audio/core/rendering
audio: birdPaths, cricketPaths, races core/application: componentDirs (4 instances), compDirs rendering/character_preview: componentDirs rendering/character_renderer: regionCoords256, regionSizes256
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5 changed files with 10 additions and 10 deletions
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@ -643,7 +643,7 @@ bool CharacterPreview::applyEquipment(const std::vector<game::EquipmentItem>& eq
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// --- Textures (equipment overlays onto body skin) ---
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if (bodySkinPath_.empty()) return true; // geosets applied, but can't composite
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static const char* componentDirs[] = {
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static constexpr const char* componentDirs[] = {
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"ArmUpperTexture", "ArmLowerTexture", "HandTexture",
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"TorsoUpperTexture", "TorsoLowerTexture",
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"LegUpperTexture", "LegLowerTexture", "FootTexture",
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