docs: add biome vegetation and line count to CHANGELOG

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Kelsi 2026-05-05 16:43:47 -07:00
parent 110f250150
commit c7f6a81cdb

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@ -14,7 +14,7 @@
- Decompose TransportManager (1,200→500 LOC): extract TransportPathRepository, TransportClockSync, TransportAnimator; consolidate 7 duplicated spline parsers into `spline_packet.cpp` (PR #60)
### World Editor (tools/editor/)
- Standalone world editor for creating custom WoW zones (14.1k+ lines, 57 files)
- Standalone world editor for creating custom WoW zones (14.7k+ lines, 59 files)
- 6 editing modes: Sculpt, Paint, Objects, Water, NPCs, Quests
- 30+ terrain tools: procedural generators (hill, mesa, crater, canyon, island, ridge, dunes), thermal erosion, noise, mirror/rotate, stamp copy/paste with file persistence
- Multi-select objects (Ctrl+Shift+Click), Select All (Ctrl+A), Select by Type (M2/WMO)
@ -38,6 +38,8 @@
waypoint_data, quest_template — ready-to-import .sql files)
- Server module generator: one-click AzerothCore module with map registration,
spawns, teleport command, zone flags, conf snippet, and admin README
- Biome vegetation auto-population: one-click procedural placement of
trees, rocks, bushes, ferns per biome (10 biomes with density rules)
- Live open format validation (0-7 score) in File menu
### Novel Open Formats (7/7 Blizzard format replacements)