Implement Death Knight rune tracking and rune bar UI

Parse SMSG_RESYNC_RUNES, SMSG_ADD_RUNE_POWER, and SMSG_CONVERT_RUNE to
track the state of all 6 DK runes (Blood/Unholy/Frost/Death type,
ready flag, and cooldown fraction). Render a six-square rune bar below
the Runic Power bar when the player is class 6, with per-type colors
(Blood=red, Unholy=green, Frost=blue, Death=purple) and client-side
fill animation so runes visibly refill over the 10s cooldown.
This commit is contained in:
Kelsi 2026-03-09 18:28:03 -07:00
parent 819a38a7ca
commit c887a460ea
4 changed files with 112 additions and 5 deletions

View file

@ -267,6 +267,9 @@ private:
bool spellIconDbLoaded_ = false;
VkDescriptorSet getSpellIcon(uint32_t spellId, pipeline::AssetManager* am);
// Death Knight rune bar: client-predicted fill (0.0=depleted, 1.0=ready) for smooth animation
float runeClientFill_[6] = {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f};
// Action bar drag state (-1 = not dragging)
int actionBarDragSlot_ = -1;
VkDescriptorSet actionBarDragIcon_ = VK_NULL_HANDLE;