From c90c8fb8cff27cc3bf1722941f207ad5f78d620a Mon Sep 17 00:00:00 2001 From: Kelsi Date: Sat, 14 Mar 2026 10:00:45 -0700 Subject: [PATCH] fix(combatlog): parse full spell miss target lists --- src/game/game_handler.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index 9cd0a385..fec1caaa 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -2761,7 +2761,6 @@ void GameHandler::handlePacket(network::Packet& packet) { if (packet.getSize() - packet.getReadPos() < 5) break; /*uint8_t unk =*/ packet.readUInt8(); uint32_t count = packet.readUInt32(); - count = std::min(count, 32u); for (uint32_t i = 0; i < count; ++i) { if (packet.getSize() - packet.getReadPos() < (spellMissUsesFullGuid ? 9u : 2u) || (!spellMissUsesFullGuid && !hasFullPackedGuid(packet))) {