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feat(editor): add --gen-texture-pinwheel sector mandala
76th procedural texture: N alternating colored triangular wedges radiating from the texture center, each subtending 2π/N radians. Each pixel computes its angle via atan2 and maps to a sector index; even sectors get color A, odd get color B. Distinct from --gen-texture-starburst (thin rays with bg between them) and --gen-texture-swirl (curved spiral arms) — pinwheel uses solid-fill alternating wedges with no bg. Useful for ceiling-decoration medallions, sun-mandala designs, magical-wheel symbols, wind-rose floor inlays, heraldic radial backgrounds, druid-circle ground markings. Default 8 sectors gives the classic pinwheel look; bump to 12-16 for finer subdivisions, or drop to 2-4 for bold quadrant patterns.
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3 changed files with 60 additions and 1 deletions
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@ -112,7 +112,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-dunes", "--gen-texture-swirl",
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"--gen-texture-ironbark", "--gen-texture-mold",
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"--gen-texture-embroidery", "--gen-texture-lightbeam",
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"--gen-texture-dewdrops",
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"--gen-texture-dewdrops", "--gen-texture-pinwheel",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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@ -3500,6 +3500,62 @@ int handleKnit(int& i, int argc, char** argv) {
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return 0;
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}
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int handlePinwheel(int& i, int argc, char** argv) {
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// N-sector pinwheel: alternating colored triangular wedges
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// radiating from the texture center, each subtending 2π/N
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// radians. Distinct from --gen-texture-starburst (thin rays
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// with bg between) and --gen-texture-swirl (spiral arms) —
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// pinwheel uses solid wedges with no bg. Useful for ceiling
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// decorations, sun-mandala medallions, magical wheels,
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// wind-rose floor inlays.
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std::string outPath = argv[++i];
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std::string aHex = argv[++i];
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std::string bHex = argv[++i];
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int sectors = 8;
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int W = 256, H = 256;
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parseOptInt(i, argc, argv, sectors);
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parseOptInt(i, argc, argv, W);
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parseOptInt(i, argc, argv, H);
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if (W < 1 || H < 1 || W > 8192 || H > 8192 ||
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sectors < 2 || sectors > 256) {
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std::fprintf(stderr,
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"gen-texture-pinwheel: invalid dims (W/H 1..8192, "
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"sectors 2..256)\n");
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return 1;
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}
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uint8_t ar, ag, ab, br_, bg_, bb_;
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if (!parseHexOrError(aHex, ar, ag, ab,
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"gen-texture-pinwheel")) return 1;
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if (!parseHexOrError(bHex, br_, bg_, bb_,
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"gen-texture-pinwheel")) return 1;
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std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
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const float twoPi = 6.28318530717958f;
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const float cx = W * 0.5f;
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const float cy = H * 0.5f;
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const float anglePer = twoPi / sectors;
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for (int y = 0; y < H; ++y) {
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for (int x = 0; x < W; ++x) {
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float dx = x - cx;
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float dy = y - cy;
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float theta = std::atan2(dy, dx) + 100.0f * twoPi;
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int sector = static_cast<int>(std::fmod(theta, twoPi) / anglePer);
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uint8_t r, g, b;
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if (sector & 1) {
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r = br_; g = bg_; b = bb_;
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} else {
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r = ar; g = ag; b = ab;
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}
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setPixelRGB(pixels, W, x, y, r, g, b);
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}
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}
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if (!savePngOrError(outPath, W, H, pixels,
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"gen-texture-pinwheel")) return 1;
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printPngWrote(outPath, W, H);
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std::printf(" a / b : %s / %s\n", aHex.c_str(), bHex.c_str());
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std::printf(" sectors : %d\n", sectors);
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return 0;
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}
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int handleDewdrops(int& i, int argc, char** argv) {
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// Scattered dewdrops / water droplets: N small circles of
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// hash-derived (position, radius) blended onto bg via radial
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@ -5539,6 +5595,7 @@ constexpr TextureEntry kTextureTable[] = {
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{"--gen-texture-embroidery", 3, handleEmbroidery},
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{"--gen-texture-lightbeam", 3, handleLightbeam},
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{"--gen-texture-dewdrops", 3, handleDewdrops},
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{"--gen-texture-pinwheel", 3, handlePinwheel},
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};
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} // namespace
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@ -185,6 +185,8 @@ void printUsage(const char* argv0) {
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std::printf(" Lightbeam: vertical sun-ray gradient fading horizontally + vertically (sunbeam / holy radiance)\n");
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std::printf(" --gen-texture-dewdrops <out.png> <bgHex> <dropHex> [dropCount] [maxR] [seed] [W H]\n");
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std::printf(" Dewdrops: scattered translucent water drops with radial brightness (grass / glass / leaf surfaces)\n");
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std::printf(" --gen-texture-pinwheel <out.png> <aHex> <bHex> [sectors] [W H]\n");
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std::printf(" Pinwheel: alternating colored triangular wedges radiating from center (mandala / wind-rose / wheel inlay)\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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