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Add smoke particle emitters with ember sparks and enable 4x MSAA
Replace UV scroll workaround for chimney smoke with proper GL_POINTS particle system. Smoke particles rise, expand, drift, and fade over 4-7 seconds. One in eight particles spawns as a bright orange/red ember spark. Enable 4x multisample antialiasing for smoother edges on player models, fences, and foliage.
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11a4958e84
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c9adcd3d96
4 changed files with 249 additions and 36 deletions
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@ -31,6 +31,8 @@ bool Window::initialize() {
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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// Create window
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
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@ -82,6 +84,7 @@ bool Window::initialize() {
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LOG_INFO("Vendor: ", glGetString(GL_VENDOR));
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// Set up OpenGL defaults
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glEnable(GL_MULTISAMPLE);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glEnable(GL_CULL_FACE);
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