From c9ea61aba7e981fc33038189e1c992a459c12e78 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Wed, 11 Mar 2026 22:06:16 -0700 Subject: [PATCH] Fix Exalted reputation tier not displaying correctly (off-by-one in getTier loop) --- src/ui/inventory_screen.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/ui/inventory_screen.cpp b/src/ui/inventory_screen.cpp index ae5e22bd..b1328524 100644 --- a/src/ui/inventory_screen.cpp +++ b/src/ui/inventory_screen.cpp @@ -1220,8 +1220,9 @@ void InventoryScreen::renderReputationPanel(game::GameHandler& gameHandler) { { "Exalted", 42000, 42000, ImVec4(1.0f, 0.84f, 0.0f, 1.0f) }, }; + constexpr int kNumTiers = static_cast(sizeof(tiers) / sizeof(tiers[0])); auto getTier = [&](int32_t val) -> const RepTier& { - for (int i = 6; i >= 0; --i) { + for (int i = kNumTiers - 1; i >= 0; --i) { if (val >= tiers[i].floor) return tiers[i]; } return tiers[0];